Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Previous devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Medieval team battle game / Devlog #2 | Inventory and shop system, Door destroying system, round system |
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | playtime rewards, commissions, discord server |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |
Capture The Castle! / Devlog #10 | SFX, Logo |
Welcome to my 11. devlog! I finally published the game as a Beta-version to do some testing, before I advertise it. here’s the game link:
Here’s what I did in the last weeks:
Logo/Thumbnails:
I made some thumbnails and a game logo:
They are not fully done yet, I’m going to improve them a bit.
SFX
If added more sounds to the game.
Improved mobile support:
I added mobile buttons, so it’s a better experience for mobile players.
(The arrangement of the buttons look a bit different in the final version)
If you have anything I could improve in the game or in the devlog, please tell me, I appreciate any feedback.
If you would like to be informed about the game, you can join my group here: Medieval Clothings - Roblox
Things I’ll do next:
- Add the rest of the SFX
- Find testers for the game
- Improve the thumbnails
- Fix bugs, if there are any
- After everything is done, start advertising the game
Thanks for reading