Virvek
(Virvek)
August 15, 2021, 10:49pm
#1
Currently, I’m aware of the issue with the roblox engine latency. I’ve made a previous game using fireballs. I set the animation of the fireball to replicate on the client sides, the collision side on the server. The final test made it look nice and clean.
In my fireball, I have the part move towards the location of the player’s mouses position using BodyVelocity. However, on the client, it explodes when it visually impacts the enemy. On the server-side, it seems to impact it early on, causing the explosion to start early.
[image]
Server Side - Left Side
Client-Side - Right Side (Person who fired the fireball)
The entire animation, with particles, is all server sided.
local Debris = game:GetService("Debris")
local debounce = false
script.Pare…
I’ve seen other posts talking about the same issue with cars. I’m not using any BodyMovers at all:
So, I know that for a player controlled vehicle to hit an object, the object has to be given ownership to the player that is hitting it.(Or else you get weird physic issues where the player dead stops on the part and the part seems anchored, and other weird things…)
Is it possible to have two player controlled cars that can hit each other, and create realistic movements? For example, like a pit maneuver, t-bone, and head-on? Currently the Roblox physics for car on car violence just winds up bei…
However, I’m using the VechileSeat only, nothing else. Any advice would be welcomed. Now I understand why there aren’t very many car games on roblox.
1 Like
I believe the things you wanna read more on is:
As a Roblox Developer specializing in cars & racing in a competitive nature, due to what the community calls “Vision Lag.” After sitting down with someone from the physics team at RDC, I really like what they had to say about fixing the issue, until they hit the catch. They said without anyone pushing on the DevForum for a change to this, it’d never happen, so, here I am. Here is my Feature Request.
So, to start off, the problem. Vision Lag. Vision Lag occurs when a client sends their position …
Predictive Pathing Tool Kit
As a Roblox developer, it is currently not feasible to do your own predictive pathing to overcome issues with latency between client and server when related to fast moving objects that have a network priority on the client due to player input.
If Roblox is able to address this issue, it would change the world of Racing games on Roblox, by allowing developers (like Myself) to finally cinch tight the problems involved with “Vision Lag .”
The Problem
A brief on “Visi…
2 Likes
Virvek
(Virvek)
August 16, 2021, 5:39pm
#3
Yeah. I took a look at those which helps. But I’ve just now switched to BodyGryo and BodyVelocity.