CG-Gun-Framework | #1 In Security | PrisonLife Version |

Next up will be a comment about your post.

This post would fall down as an argumentative text, since it attempts to gain a person’s attention and make them use this framework.

Basically, your text is informative, meaning that everyone can understand it no matter their understanding on the subject. This makes you gain more attention and proves my point on it being argumentative, considering you can appeal more people.

One example of this are the bloated features that are not useful, like the “packet-limit” feature. The developers that use your module should customize that to their kind, not have a fancy “anticheat” that will simply kick laggy people as well. These bloated features attract more people to get the module. Remote-spoofing is also another example. Changing instance names very quickly won’t do anything and you are just adding junk loop code.

Regarding your stolen assets, your claims of this framework being done for “educational purposes”, “it being stolen previously”, and many more claims, don’t justify these models being literally stolen. These assets got stolen with a client instance saver, using an exploit (DLL injector), which means you support this behaviour by further adding it to your showcase and the framework model itself, and we all know it’s not allowed in the ToS. Even if it’s not supposed to be on large scale games, you are still making it available to the public.

Something funny I noticed in your replies are your subjective thoughts:

Compare these to your “Non ChatGPT response”: CG-Gun-Framework | #1 In Security | PrisonLife Version | - #7 by NotBugle

Finally, I agree with @2jammers on the code structure, you don’t need to test code to know if it’s efficient / optimal or not. Regardless, I do consider he could have tried this framework. Maybe he could have gained more criticism to use towards you if that was the case, but who knows?

Besides, I wouldn’t want to use a framework developed by somebody with a lack of understanding in Roblox development (you believe client can edit a required module in the server):

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Read this great response made by @xonae, who also realizes the intention of this post was to gain clout and appeal, not to help other developers with a useful resource:

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Again, it’s easy to tell how code works based on the structure of it. There were no optimizations in place and it was just slow all around.

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I simply said that if you tried the module you could have gained more criticism to use towards him.

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I just spilled my drink after seeing this
image

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Hey guys if you wanna see a real secure gun system check chickynoid’s guns out, they use server authoritative systems to actually be exploit proof.

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I know, I will definitely get brain aneurysm after read the code from Chickynoid.

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I also got a brain aneurysm from kinda learning how it worked, please help.

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You went from “directly ripped from prison life”, to “Cant steal something already stolen.” to “Dont care. Game is dead.” to “This is not stolen it falls under educational use”. What does that say about yourself?

archive




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Most people are very illiterate?
Make’s me feel as if a time requirement is not enough to send messages on forums.
(Yes I realize this was on the model its self.)

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This is not really a “archive” because the images/messages won’t be deleted.
I don’t and wont plan on deleting what i’ve said.

where is it at

Looks pretty nice. Good job! Although I feel like the effects when you shoot something for example a wall is a bit too much. Of course, that is just for realism.

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They are saying it’s for educational purposes but the copyright would have to be registered under that clause. Where is evidence for this? You can’t steal stuff from Fortnite then say you’re using it for educational purposes although they don’t allow you to. It would not be classified as parody either.

This is very helpful as i’m creating my own gun system. Thank you!

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