cheatblocker is no longer clientside anticheat
yeah My bad i thought this was the old anti cheat, still cheatblocker PRO costs robux and theres tons of free alternatives that do itās job better.
as I said, chickynoid is also free you know, and its not even an anti cheat so it fully patches movement related exploits.
Iāve taken some time to reflect on what youāve posted here.
Oh boy, there is so much wrong with this, from barely legible code toā¦ ai? im pretty sure that breaks ToS, considering youre trying to charge money for this.
give me 150 robux and ill make something infinitely more useful than this rubbish.
I donāt understand why people are complaining about the quality of the anti-cheat when they clearly havenāt bought it yet. Who knows what it is.
I donāt know if youāve noticed, but the quality of CheatBlocker has slowly gotten better over time. But very slowly.
Itās the same code, just ābeautifiedā.
Exactly. Donāt hate on my boy WHYI_MFAT yall !!!
I agree
Clarifying on this, it more of uses string.find()
, nothing less nothing more. On top of that, it does not guarantee the features every decently aight admin modules provides, extra, dynamic arguments and multi-invocation of commands to say.
is to detect when the player is too much time in the air.
Doing this will prevent players with high ping from even playing, as just from jumping from a height of 10 studs is more than enough to kick players with pings of 1.4k-3k unless the threshold can be modified.
Adding to the fact that if this does recompense players by checking their ping, the server wont know until the playerās ping returned to normal since remote packets are delayed for the duration.
BUT YOU JUST SAIDdetect when the player is too much time in the air." Can you show us how it can tell the difference???
local function isPlayerInAir(player) -- connect to loop
local profile = profiles[player]
if profile.hrp then
if profile.lastping > 999 then
return false
end
if profile.flight.timeSpent > 200 then
player:Kick("haxor")
return true
elseif profile.hum:GetState() == Enum.HumanoidStateType.Falling or not isOnGround() then
profile.flight.timeSpent += 1
end
end
end
Client sided anti cheats can easily be bypassed.
Unless if applied correctly. Client anti-cheats can be used to prevent bug abusers and slow down the progress of an exploit but not completely. Server anti-cheats does that but in a delayed and constrained form of action.
just dont trust the client with movement
You can still do that against bug/glitch abusers.
Glitching or abusing bugs can be considered as an exploit as your exploiting a vulnerability within the experience. (Like how executors exploit a vulnerability/loophole of a game, ie resource and memory.)
Edit:
In addition, if both client and server anti-cheats are implemented in a proper form, they will work in unison and thwart majority of skids, however, against experienced exploiters, itās all the server anti-cheatās work.
Basically, any form of security or protection is beneficialāin any way or form within cybersecurity.
Oh wow itās worse than I thought
thwart
We pullin out the big grown professional people words out today
This cheat blocker PRO is amazing! Itās very cheap, itās very useful and it is amazing! (I got paid 100 dollars to make this post)
This is an interesting resource, however I have no idea if itās any good without a ChatGPT rating!
I think this personās iffy resources, their topics, and especially @Vannirisās replies are hilarious! Iād like if WHYI_MFAT continued āreleasingā stuff only to scrap it after receiving criticism, just so Vanni can review the source code.
(Also, an earlier post in this topic about āhorizonal flightā was so funny.)
NoCheat Xtreme will drop a new banger soon
Why is everyone hating on WHYI_MFAT??!??!! My life is 10x more eazy cuz of his beautiful inventions
NoCheat Xtreme will drop a new banger soon
LETS GOOOOO
Guysā¦ dauser saw it. Itās over
It was already overā¦ way before dauser saw this. It was inevitable anyways lol