Chunk Loading System?

Not, StreamingEnabled.

For a developer, how is possible to achieve a system? Where would one even start?

Are there any ROBLOX features which could be provided on the wiki to support this?

Any response is welcome.

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Ostensibly you already know about FilteringEnabled, a must-have for things like this. After that, use LocalScripts to parent stuff in and out of ReplicatedStorage based on the player’s proximity to that area. IMO, it would likely be easiest with a perfect grid just so that you aren’t checking a bunch of arbitrary distances, and the maths will be less demanding.

Whatever route you take, it’s important that you do not just make parts invisible. Invisible parts actually cause more rendering lag than fully visible parts.

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[Citation Needed] I think you meant partially transparent.

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Oops mb

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Is it a good idea to assign certain parts to a table based on a grid and then load them in when the player is close?

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You might find this place by @TheNexusAvenger useful. It’s uncopylocked so you can see exactly how it works, and it gives you an eagle-eye camera angle so that you can see it happen in real-time.

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