Some very bad speculation going on right here that is not constructive.
You’re assuming from a non-official source about how Roblox outsources its moderation. It’s likely correct, but that’s still speculation.
They specifically state they have a separate team for these reviews that is trained specifically for these reviews. This means they won’t have the same moderators who plow through asset queues on these same reviews.
There is absolutely no reason to believe there will be many false positives. Looks like they’ve been maintaining this policy for a while now and I haven’t personally heard of this affecting any large number of users. The cases in this topic seems anecdotal and it’s typical for people to bend the truth about why they were moderated, so I’m not necessarily going to buy anything said by these anecdotal few people.
Please stick to the facts and don’t devolve into useless speculation about these things. Roblox knows fully well how sensitive it is going to be to look into someone’s code, so they will refrain from doing it if not deemed highly necessary to do so. They are not doing this because they enjoy doing it or because they want to take down honest games, and they won’t, and in the anecdotal very rare case that it does happen in a bad case, you just contact support/devrel to have it appealed.
Sending scripts trough the chat filter is probably the worst thing i’ve ever heared, roblox tags so much stuff that isn’t innapropiate and adding this would just make so many scripts become barley readable unless you have the power to unobfuscate it. Moderating private content makes no sense, it’s like not letting you enter a kids park because you swore in a private conversation.
Why exactly do we need random Roblox Moderators to look over our code? This doesn’t make any sense. Many developers have special code written, and to ruin it you make this update? Unbelievable.
Question:
Does this count for every script you have ever made?
Suggestion:
Make it be able to detect virusses and backdoors, if it’s potentially a virus/backdoor, send it to the same individuals that check for inappropriate stuff.
They specifically state they have a separate team for these reviews that is trained specifically for these reviews. This means they won’t have the same moderators who plow through asset queues on these same reviews.
Oh ok. So just live with the fact that Roblox terminated my account…
Just make a new account, you won’t leave Roblox. /s
I’m going to quit Roblox if I can’t get resolution or my account appealed. This is the second time I’ve gotten terminated over something that I couldn’t resolve. My first account lost my Lua Top Hat that I got from being on the Roblox Scripting Helpers forum. Now I’m terminated instantly over something I put into studio.
I apologize for what happened to you, but this is an isolated case that you have already discussed at length. Bringing it up as an argument point against the change made here is not contributory anymore.
By giving your code to Roblox to execute and compile, you’re giving them your consent.
No copyright can prevent them from looking at it, just like no copyright can prevent YouTube from viewing your unlisted videos.
You are giving the code to them. Reuse, modification, etc? Sure, you can copyright your code to prevent that. But by giving Roblox your code when you upload your UGC, you are giving them the right to view / execute it.
exactly. they even updated this post an hour/day after my post was made about how roblox took action against me having these in my games. (effected both my game and my account)
I think they need additional clarification on this - as I agree it’s unclear what they mean.
Furthermore, adding additional safety for the sake of your players in the form of an extra chat filter will not get you punished. We applaud you for wanting to go the extra mile to ensure your players have a safe experience! Just make sure the text you’re filtering is not visible to players (i.e. sent to the client) and all should be fine.
I presume this means having a filter that removes things from databases and Discord webhooks, for example.