[Client Beta] Introducing Add Avatar to Inventory From In-Experience

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This ADD AVATAR Update seems beautifully well made, This is an exciting step forward for in-experience avatar customization! The ability to create fully personalized avatars within a game opens up so many creative opportunities for both developers and players. I love how this system not only enhances user engagement but also adds a layer of monetization for creators!

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This is a very interesting update, however I have one concerning question, what if someone exports all the body parts of a bundle i created and puts them together in-game? How will roblox make sure my bundle can’t be copied by other users and reimported into their game with the assets being uploaded by an alt account? Currently people abuse counter DMCAs, so sending a DMCA Strike won’t be helping me…

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That is cool new update will be cool to play

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This update is genuinely INSANE. Thank You

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Completely stoked for this. With the new shape key stuff this could be the coolest thing. I’m already thinking about how I can make this bundle I’m working on customizable.

There is only one big issue left with the free form customizability of bundles, and that is how we cannot match accessories to skin tone. Currently to have a tail or wings of any interesting size, they cannot be baked into the bundle, they must be accessories, but accessories do not support skin tone afaik.

It’s possible that Roblox could allow users to buy customized accessories in addition to bundles, then the skin tone issue would be solved by using editableimages, but that would force the user to purchase the accessories more than once every time they want to change their skin tone, which really sucks. Please don’t do that.

Really want accessories to support transparent textures and to auto-apply skin tone under opacity! Then we would be home-free for customizability!

Wrote this thread.

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This’ll probably fall on deaf ears, but, this is such an incredibly cool feature and I’m begging to ask: are there/were there any plans for Roblox to be a standalone game engine, separate from the platform? It’s unironically such an accessible engine if we could play around a bit more outside the platforms’ limits.

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image4

Create A Robloxian.

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Call me crazy, but I see a potential/possible re-branding in a few years

DynaSim Perhaps… if you know you know :eye:

All in all, interesting update.

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The monetization strategy for this feature is quite confusing, are we paying per-upload or a standard flat fee for each price-point?


If it is the former, I will not be implementing this into most of my experiences. A user could easily scam me out of my Robux by making me pay for a body in-which I never recover any revenue from it. Charging a user the fee first via DevProducts also isn’t a solution for that use-case since if for some reason the user finds a way to refund the DevProduct sale; I still have to pay for the publishing fee.

If it is the latter; are we intended to re-use Avatar Creation Tokens across multiple different “types” of bundles? Why is the price baked into the token if it is also acknowledged to be a limitation of the system? Would this undermine UGC creators since not only would the game developer be getting 70% of earnings from the in-experience sales but they would also only need to pay one selling fee for presumably multiple bundles?


Also, could we see a way to prompt the creation with a particular suggested name / description?

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how roblox moderate this , it seems like users can type swear words on avatars or increase the size of the lower torso and the upper torso and this can lead to inappropriate avatars (i hope that i explained it well)

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Hey @Abcreator!

Thanks for the question!

The Avatar Creation Token is a flat fee that you as a developer pay once for a type of creation (body) in a given experience at a given price points. So if you want to let people create a R$400 body in your experience, you’d buy that token once, and people could begin creating bodies at that price point in your experience. Users in the experience purchase the body, so there is not a route here where users could make you pay for the body they’re adding to their Inventory.

The Avatar Creation Token is specific to a type of creation and price point – while only bodies can be created in-experience now, in a future where clothing and accessories could be created in-experience, a new Avatar Creation Token would need to be purchased for each new type of asset or bundle. We’ve created a different price floor for these – placed above the Marketplace price floor for bodies – to help ensure this feature doesn’t adversely affect the health of the Marketplace ecosystem. We’ll keep a close eye on this and the price floor is dynamic.

And thanks for the suggestion about prompting for a suggested name/description. What were you thinking for what you’d want to put in the suggested name / description?

Thanks!

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Thank you for the swift response! It’s really cool to see staff replying to questions here on the forum! :happy2:


Is there any reason why this was decided upon? It feels a bit less than ideal to have to create a new token for each asset type + price-point. This is especially true for cases where we may want a particular asset to have a different price.

As an example of how this could be useful, think of an avatar-creation game that negotiates with popular IPs to allow the use of their IP in characters created in-experience.

In this hypothetical scenario, we could dynamically increase the price-point for bodies that are using items from collaborations; using that extra Robux earned to pay any royalties needed. With the current set-up, that use-case would be mostly infeasible as you’d need to create a new token for every price-point that could be obtained or use developer-products as a band-aid workaround.


I was thinking about allowing players to save their unfinished characters coupled with a name / description in experience. Then, if / when the player decides to publish their character, I could suggest that same name + description in the prompt in order to save that player’s time re-typing out both strings.


Also, if you don’t mind me asking, how much control would you see us (developers) having over the items created in experience in the future? More specifically, would we be able to?

  • Prompt asset updates (like updating the description) with the user’s approval.
  • Control whether the user is allowed to sell / trade their created character.
  • Deal with potentially problematic creations; such as creations that use IP inappropriately and are only realised after the fact; potentially by removing the character from the player and refunding the user from the developer’s own-pocket. Albeit the specifics here would need to be worked out to prevent abuse.
  • Enforce metadata, such as copyright notices in the description.
  • Receive commissions from future sales / trades, if that is ever enabled.

Again, thank you so much for replying! Sorry if this is a ton of more questions. This feature just seems incredibly interesting, and I’m really interested in learning more about it and its potential future. If you ever need any developer feedback about this, feel free to let me know. My messages are open! :sweat_smile:

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Very cool to see, hope we can publish them the like the new looks feature.

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I’ve seen this function for others, but when I attempt to purchase the avatar it fails, is this intentional?

image

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Thanks for letting us know, and sorry you’re running into this! We’re doing some maintenance right now and so unfortunately, purchases are failing – we’re actively working to resolve this now and I’ll post here as soon as the experience is back up and purchases can succeed. Apologies for this and thanks for your patience as we work to resolve this.

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Alright, thank you for replying.

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Glad to share that the issue has been resolved and the experience should be working again as expected. Sorry about that, and please let us know if you run into any other issues with it. Thanks!

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memory bug, this happens if you either use the roblox app from the store (rarely), or spam the button too fast.


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Wow this update is great! and so close to what ive asked for in the past, wish it was possible to customise pre-existing bundles on the roblox catalog such as the classic packages like man,woman,boy,girl, but have the option to adjust each individual part and head too, also making accessories match skintone or be customiasable as pezmistic said would be very cool

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