still nope
Please use a Canvasgroup, do you even need to rotate that?
for animations and tweens effects
7 years late, you should just simply use a canvas group and set the gui ZIndexBehaviour to sibling and THATS IT
ZindexBehaviour sibling is utterly trash, you may achieve this effect but ruin everything else in the process. I use Global behaviour because it allows me to add text shadow under my normal text without the hassle.
i mean true sibling ZindexBehaviour is trash, but you can exclusivly put the thing that you want to ClipDescendants in an another gui which has ZindexBehaviour set to sibling and keep all the other gui objects in an another gui which has ZindexBehaviour to global
Use a CanvasGroup instead of a frame.
Bump. Found myself needing this for a shop gui and have no good workaround since I’m using ViewportFrames and they are still broken in CanvasGroups.
This is still a highly requested feature when is comes to UI on Roblox.
I’m currently finding myself in need of using a rotated UI element that is inside of a ScrollingFrame. Since ScrollingFrames rely heavily on ClipDescendants, rotated elements will completely ignore the clipping that is supposed to happen when the object is out of bounds of the ScrollingFrame.
Hopefully support for this will be added sooner than later.
8 years later and I’m still waiting for this to be fixed
I’ve been needing this for longer than I can remember, but especially now.
I mean, not that anything is going to change, but just as a despairing plea, just imagine how effortless it would be to make a nice pie-chart style rotation degree measure display thingy like this:
But instead, I’m left with no choice but to use some other less performance happy way to show it.
I highly agree, a bullethole system I posted about also is based on surfaceguis and the clipsdescendant property is essential for it the bullet to “clip of walls”. Unfortunatly I can’t rotate the image or else it will behave like a normal decal image.
Actually very quickly, I found a somewhat solution to this problem.
Apparently, this is a somewhat solution but it’s potentially performance costly anyways.
So for now, use a CanvasGroup(?)
I got to do my pie-chart thingy.