A better suggestion would be to also use a color mask so that only specific parts of the shirt or pants are actually colored, to varying amounts based on the mask.
Finally, now I can make multiple variations of myself with a few clicks!
All jokes aside, this gave me a great idea for a game that I’m working on. This is great!
I am very excited for this feature . When will this feature be getting released?
It’s already out.
Very useful for making a team game!
Ooooh! This would also go wonderfully with NPCs that use the same clothing assets!
It works the same way the Color
variable works on ImageLabels, ImageButtons, Decals, Textures, etc.
Yes, this is a perfect thing
i know this is a stupid question, but will users be able to change colors of things like faces using these tools in the future? this could be useful for horror games and such.
Edit: since that was solved, how about hair?
Faces are just a decal put onto the head, so you can already do that.
Hair accessories are just meshparts with textures applied to them, what you may be looking for is this: Adjusting the Color3 of a MeshPart Texture
Just custom 3D model bodyparts with the same UV maps as the current Humanoid gives the MeshParts of bodies… then when a Shirt or Pants object is inside the character, apply it’s texture to the parts!
I could see some fun stuff with the Tween service coming out of this! Nice work!
This is very cool! I have been waiting for this feature for a long time! Glad to see it here.
This is amazing, will be used 100% in my game that I’m developing.
Well this is gonna be a great feature, as time goes on we get new small features which can make all the difference.
WOW! That’s amazing. Maybe you could go a step further and allow us to texture it?
Texturing shirts is in fact clothing designing. If you’re interested, you can always private message me for some tips.