Complete guide to rigging and animating models!

Can you add a video for using the Character Creator Plug-in I’m stuck on that part.

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And this is my Studio thing

I’m honestly stupid, idk where to put the Motor6D’s

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Alright, give me a bit and Ill update it! Kinda new to video’s so might take a bit

This won’t upload for me, I’ve left it for 3 hours so far and still nothing. If you need it, DM me

As with the Motor6D joints, You want that ball to go where the normal joint would go, aka the pivot point. Whichever one you have selected will go to red.

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I’ve rigged up the model, but the animation edit keeps saying:
“Select rig to animate”.

Not sure what I’m doing wrong here, it’s a small model.

Just click on the model, It should bring up another menu saying something like “Animate this model”. Just click okay and start

Something to note, the linked joint editor has some issues (such as fixed snap increments and deprecated function use).

I’ve made my own branch of it here: https://www.roblox.com/library/2985120872/AnySnap-Character-Editor

If you want to rig perfectly precisely then my edit will be better suited to your purposes. (Not trying to advertise, I’m just sharing the copy of the editor I use when I do perfectly precise rigging.)

Still a very good tutorial, though perhaps you might want to mention how to use the stock editor since it has IK?

Nope, I’m getting nothing. On other rigs it works, and I can animate it, this model is being awkward.

Most likely certain aspects of the rig is off… Try trouble shooting these certain things…

  • Make sure there is a Root Part and Humanoid

  • Make sure the root part is Anchored

  • Make sure all parts are connected to the RootPart via the Motor6D joints created by the CharacterCreator

If none of these work, just delete all of the joints and try it again… It may of just been a misclick which happens often.

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The Character Creator plugin is offsale now.

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Alright I just noticed it is off, Ill be on the lookout for a easy to use alternative…

@DaMrNelson Come on dude… The plug-in was fine…

Sorry about the delayed response, I don’t check in a ton these days.

I’m really happy you liked it. While I’m still not going to put it up on the main plugin page I’ve put the plugin back up.

If you’d prefer you can also download it directly here:
char-creator.rbxm (12.1 KB)
Just put char-creator.rbxm in %LOCALAPPDATA%\Roblox\Plugins and it will run fine.

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I appreciate it, I’ve used the plug-in for years never saw a problem with it. Thank you for releasing the files for it!

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Don’t know if this would be considered thread bumping, but I decided to follow this tutorial to animate a mech. I attempted to use the default roblox animation editor, and it did not appear to work in the desired behavior.

I’ve upload a gif showing me using the editor, and it not cooperating. 7KnA8X0kh8

image

I tested this against a default r15 rig I setup using a different plugin, and the animation editor worked. Is this user error, or did something change?

Please send help! Awesome tutorial though, appreciate the effort put into it!

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Definitely, from the few pictures, looks like the rig is messed up. One of the main things Im seeing is that the model is thinking the rightarm is the root…

If you don’t mind, add me on discord at 12904#1757 and I can go through all the steps and help you through it!

If not, we can of course talk here, just will make it a bit more difficult… The first thing I’d do is go through and re-rig the model, insuring you have a definite root part set. In this type of rig, I’d suggest having it in the torso area.

I sent a friend req on discord. I am Conmmander#9105.

That’s strange that it thinks rightarm is the root. I didn’t notice that before. I will attempt to rerig the model in this case first though until then.

Hello! Amazing tutorial, this is just what I was looking for :smiley:. One question though: I don’t have any scripting abilities, so is it possible to make this an executable command? (I’m useing a cutscene plugin too and I’d like to start the animation when the camera pans onto the person. So for example I can just paste a script or something into the camera script to activate the animation of the object.)

Will this worked with this plugin?

so I want to try experiment it so I don’t want to use the default animation plugin thou (I personal like Moon Animator plugin instead of default animation plugin)

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Possibly, the script included will just play the animation once the game has loaded… For a easy fix, just change “wait(1)” to however many seconds until the animation needs to play into the cut scene. (For example: wait(3)"

And thank you, glad you liked the tutorial! If you have anymore questions, let me know…

@DeathLilian Yes it should, I personally am not familiar with Moon animator, but from what I know about it, it uses basically the same rigging as the default animator. I think it kinda goes without saying, but the last few steps on actually animating the model will be slightly different since its a different platform. Good lucky with it!

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Alright thanks. I’m going to admit, I’ve only ever programmed on scratch. In scratch, there is a broadcast and receive code block. Is there a way to kind of “broadcast,” so I don’t have to figure out how many seconds each scene is?