The controls would be like the ones in the iOS/Android ports of the early-mid 2000’s GTA games
Yea if you are able to get the inputs and change the MoveVector(Steer , Throttle , 0) you should be able to get it to work
How exactly would I do that? Sorry, I’m not really good with scripting.
Any idea how to get the spring constraints to be invisible? I have Constraints Details turned off so they shouldn’t be showing up and all the parts are transparent as well. For some reason just the springs are visible when you play the game. I want the whole thing to be invisible which it is except for the springs. Thanks!
Hey there It looks like you made a chassis using not constraints but forces. I just want to ask does your chassis use raycast suspension if yes. Where can I study about it. I tried making it but it didn’t turned out very well.
Sorry for replying here I want to PM but it looks like your pm’s are closed.
Un tick the Visible property you may see it when on edit mode but you wont see it while playing the game
I found it in the script it was on line 83
Tune.SusVisible = true -- Spring Visible
I just needed to set it to false here and it finally went away.
I found it in the script it was on line 83
Tune.SusVisible = true -- Spring Visible
I just needed to set it to false here and it finally went away.
I appreciate the help by the way
Hey! Does anyone know how so that when you sit on the car, a guage similar to A-Chassis pops up? And you can replace it too, thanks that’d be helpful!
That is a GUI. If you look in the A Chassis you will see something that says gauges. Look at the ScreenUI they have and that should help you learn. Aside from that you can design your own, but just learn how UI works and how to implement it.
My model doesn’t move in my game even if I press W.
Here is a video:
What can I do to fix this?
Maybe it’s because the wheels are welded to the ground, this may happen because the car is on the ground in studio, so it automatically welds sometimes, try placing it above the ground in studio, then when you test it, it will just drop to the ground without there being a weld
I only knew about this chassis because of your vid, thanks, I don’t really use it anymore, not because it’s bad or anything, but because I found some… other stuff that will help me, you’ll understand later when I post a topic in a few months hehe, but it was a help
Omg bro, this is a beautifully well made car chassis.
I have tried to make my own chassis by stripping freemodel chassis’ but its too hard
and unorganized, this is so basic I can make anything with this, Thank you so much
Hi, I am currently trying to learn how Constraint-based chassis work.First of all, thank you for this resource, studying how it works should help me learn.
I am quite new when it comes to constraints and I was wondering if there is someone here who can breakdown this chassis for me and tell me what the role of each type of constraint is. If you could also give me some info on the important constraints’ properties and how they affect the behaviour of the car I would really appreciate this.
Once again, thank you for this resource, very helpful!
@ItsJustFahed Surely this post is over 2+ years old but I do have a question, What is the method you decided to use to calculate the max speed as the math proportions I have aren’t adding up
math.floor(Humanoid.SeatPart.Velocity.Magnitude * 0.681818 + 0.5)
https://gyazo.com/6d272bd1d00092f80e82904029d4072f
Mine is saying the vehicle is going roughly 24 - 25 mph which is what it seems like. Unless your max speed is in a different type
Edit - The max speed is suppose to be 70
can you make me a custom chassis, Im stuck with achassis, little luck finding a good one
Its been a long time since I touched roblox studio but as soon as I get back I will release a v2 of this chassis with much better improvements and better documentation
Can’t wait to see what it offers.
the deceleration is the same as acceleration? could it be faster for a braking effect?