I will see about that. I can give you more topics about how gui elements don’t cause lag unless as said in that topic its 45k which no one would do. Ask me for more proof.
You can check at CanvasDraw posts regarding performance if you have some doubts. Also that post states that you need to use invisible frames. Plus you need to consider the fact that every instance takes a place in memory to save properties, so you can get a fps drop on many many frames.
I’d be happy to run a benchmark. (Around 2000 frames you get FPS under 100, which is still decent but not for fps unlocked users)
Run a benchmark then. I am sure gui elements can not possible cause lag as what are you gonna do? Run a freaking render on the simple 2d shapes? Also good luck making images that you would wanna change later on. Your the only one here who thinks “Gui Causes Lag”.
Topic for evidence:
Is having alot of gui elements going to cause lag
Also are 8 more gui elements really gonna be a problem?
thanks so much for making this sick plugin, now I can make one corner 1, 0
and the other 0.2, 0
with this, I wanted this for two years straight
bro wth is this section
Yea I know right! I wanted this as well but I didn’t knew the trick until a few weeks ago when I just thought of it and well now here we are. And here I am arguing with a person saying: NooOOo 8 MorE guI elEmeNts GonNa MaKE mY pC exPloDe
I’m sure you know nothing about how the renderer works internally, but basically explained in simple terms, you have to send drawing commands and each Frame
is a drawing command so it will increase the time between each rendering frame because there are more rendering commands. This same problem happens when you have a lot of meshes in all of the game engines.
Can you and jack stop fighting, if you don’t liке this epic resource, then vote “Bad! Its stupid it got no use I am better off using millions of images because I like pain.” in the poll, nothing is stopping you from doing so, this doesn’t cause lag in any way
The plugin is not loading for me… cant see the main ui of the plugin
So your saying 8 more gui elements per element that would be 2 or 3 if a person wants or a max of lets say 10 so basically 80 more gui elements will cause soo much lag that your FPS will drop from 60 to 59?
Lets stop this nonsense. You clearly haven’t done research. I will not be responding to any further things.
Hmm thats weird. Are there any bugs in the output?
No, I’m just throwing the benchmark results and informing other people what abusing of this trick could do. I’m not saying this resource is bad, just pointed out the “basic” information because looks like you don’t know how the renderer worked.
You can use this source if it still persist.
does this not hurt the performance of the game?
Another one with the same thing. It doesn’t. Me and someone else had such a long argument over this. It does not and can not as GUI elements dont take up much space on your ram OR your CPU. Go try it your self. Use 800 gui elements in a game and then tell me does it lag?
Proof:
8,000 frames and well no lag!
@gato_todomenso.
No, I do not have a pc with like rtx 4090 or a core i9 13900kf with 64 gigs of ram. Mine is like just decent. a ryzen 7 3700 16 gigs of ram and a well GTX 1660 super. People I am sure have wayy better specs than that.
still, i would rather a have cleaner UI than a messy one with 4 elements in it
Its your choice really! If you want “cleaner” gui go ahead have it. Like I care. Go ahead. Make images.
fixed it, it was a client side issue, also does it only work for frames?
you don’t have to sound rude.
My reply has been linked too.
Also @gato_todomenso is kinda right. Around 40000-45000 invisible frames is when lag starts becoming noticeable after the fps has dropped significantly (its not any better for fps capped users since fps cap restricts hardware use for the program).