As far as I know, Server Authority helps prevent highly unrealistic character movement, such as flying with exploits that don’t match the physics system.
Can Server Authority be used for custom character movement?
For example, would it work with a system that doesn’t rely on the legacy Humanoid or Character Controller but instead uses completely custom movement, like vector forces?
This is important because developers need to know whether Server Authority is strictly for Roblox’s Character Controller before its release. This will help them decide whether to build their own movement system or follow Roblox’s implementation.
Adding onto this - given that Roblox has recently made new 2D limited faces, would Roblox consider allowing creators the ability to make classic 2D faces (both limited and non-limited) as well?
It would be great if UGC could be expanded to other categories (having a classic faces option would be great for face artists and allow artists a new way of earning robux, and perhaps opening up the ability for verified UGC creators to make UGC emotes could be cool too.)
Yes! We’re working on additional categories for accessory adjustment now – neck, shoulders, front, and back – and we expect to enable these categories for accessory adjustment this quarter.
Just like the initial launch, these will be available via API as well as in the platform Avatar Editor.
Question about uploadable videos: will there ever be a day where we can watch full movies in Roblox? In the past, players would use slideshows or at best make GIFs by uploading image by image. I’d love to see some form of movies arrive at Roblox!
Do you plan to add more options to moving 3d objects? currently, functions like BulkMoveTo are much too slow for my applications to the point where updating bones are faster and I’d be more than willing to sacrifice the extra slop I wont need (or can integrate custom implementations for that suit my needs) such as events, physics, or collision for a more optimized approach at moving lots of parts at once (for example, a tower defense game, or a smoke simulation, both of which don’t need bottlenecks like collision or physics to account for).
With Roblox slowly moving away from guilded are community shouts going to be more customizable (posting images/links etc) within the roblox site rather than just posting guilded announcements?
Can we ever expect to see Roblox’s automatic refund messages include more info on moderated accessories such as the name or at the very least, the asset ID? As someone who buys accessories often, it’s hard to tell what exactly is going missing from my collection.
With the removal of legacy chat on the very near horizon, with part of the policy already presumably gone into effect; are there any plans to support cross-server communication, longer messages and editing messages in-transit using TextChatService? These presumably fairly common use-cases not currently being supported has devastatingly killed off many plans for quite a few unique experiences that I’ve been developing and the lack of response to the gap in the API has left me (and presumably many other developers) guessing about how we can comply with the policy, given our use-cases simply aren’t supported anymore.
Can we expect this feature to also roll out for hair accessories? This is maybe my biggest want— I know layered hair accessories may complicate this, but there are also several layered hat and neck accessories I can think of at the top of my head.
To add to @idelww question allowing PBR support would be very useful, it’s already on the platform with the promotional robux items and some others, is there a particular reason as to why we don’t have access to it?
Thanks for the question! Yes, we are working on styling and aim to release a system before mid-year. UI capabilities like blur are on our roadmap and you should expect to see them late this year, so stay tuned!
Thanks for your question! We currently don’t have shaders on the roadmap, but we know this is a top request for creators and will keep the community informed if anything changes.
When can we expect the “New voxel light grid” to get released now that it got de-prioritized in favor of releasing other improvements like increased light ranges?
We sometimes test features with a limited group before making them widely available. This helps us refine the feature based on user feedback. We’re working to expand access to everyone in the coming weeks!
While we appreciate the importance of the platform, we have no updates about Roblox (or Studio) on Linux to share at this time and it’s not currently on our roadmap.