Creator AMA (2024 Recap) with Nick and Greg [January 30, 2025]

Thanks for the question! Yes, we are working on styling and aim to release a system before mid-year. UI capabilities like blur are on our roadmap and you should expect to see them late this year, so stay tuned!

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Thanks for your question! We currently don’t have shaders on the roadmap, but we know this is a top request for creators and will keep the community informed if anything changes.

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Is this still true? Why do you believe in automatic optimization so much rather than letting the user configure performance/quality themself?

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When can we expect the “New voxel light grid” to get released now that it got de-prioritized in favor of releasing other improvements like increased light ranges?

Are animations planned for the new StyleSheet system (something similar to css’s transition property)?

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We sometimes test features with a limited group before making them widely available. This helps us refine the feature based on user feedback. We’re working to expand access to everyone in the coming weeks!

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While we appreciate the importance of the platform, we have no updates about Roblox (or Studio) on Linux to share at this time and it’s not currently on our roadmap.

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Will you be adding native support for some OS devices, like ARM and Linux, in the future? I also heard that the Nintendo Switch (mainly the upcoming Nintendo Switch 2) would get Roblox soon

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Not technical but are there any plans on letting us pay for commissions directly with our Robux instead of buying others assets? 30% cut on all payments we do is punishing, and this is an issue if you are a dev who’s getting paid with Robux and you don’t own the group, and later on you want to make your own game.

Are we at least safe with solutions like Sober for the time being? It’s a little sad knowing with every release my access to Roblox can entirely be cut off again because I don’t use an inferior OS.

Are there any plans to lower the fees associated with publishing free UGC limited items to the marketplace?

I noticed that the publishing fee for non-limited hairs was lowered around 2 days ago from 1.7k robux to 1k robux, so it would be nice to see the fees for free UGC limiteds lowered as well as 100 per 1 stock is very expensive for developers (who often used them to bring in players/engagement to their games)

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Thanks for your question. Please refer to our answer here.

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Are there any plans or updates regarding EditableMeshes having collision?

I’d also love to be able to create new meshes or merge existing meshes via this system, but collision is more important to me currently.

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Great news — we’re planning to roll out experience chat (slowly) for console users in the coming weeks!

Creators who use TextChatService will be able to seamlessly enable experience chat for their console users, and it supports things like automatic translation. If your experience still uses legacy chat, it’s not supported on console, so you’ll need to migrate (instructions here).

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Are there plans to add “FBX” export to Roblox Studio?

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What happened to the south american servers?

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Whoops, it appears I pressed send a little too early and can’t edit this. It doesn’t impact the actual meaning of the question, though. For anyone reading this later, you can disregard the ‘, in case’ just before the links, I meant to continue typing a few words after to complete the sentence yet entirely forgot to do so. In case anyone really wants to see a corrected copy (and to clear up any ambiguity), here’s a slightly more grammatically correct version:


With the removal of legacy chat on the very near horizon, with part of the policy already presumably gone into effect; are there any plans to support cross-server communication, longer messages and editing messages in-transit using TextChatService? These presumably fairly common use-cases not currently being supported has devastatingly killed off many plans for quite a few unique experiences that I’ve been developing and the lack of response to the gap in the API has left me (and presumably many other developers) guessing about how we can comply with the policy, given our use-cases simply aren’t supported anymore.

Relevant feature requests to this question:

Thanks for your question. Please refer to our answer here.

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how about free ugc bundle and dynamic head limited update news?, 2025 year is already here

When will we get build-in API for accessing Roblox domains without a proxy?

In this case, I’m just wondering if there’s any more information regarding this. I understand that it’s being looked into currently but doesn’t have a timeline at the moment. I’m mainly just posting this here for the record.

If anyone is wondering, this was already answered here:

(Thank you to Hooksmith for answering this originally, by the way.)

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