Roblox recently made an announcement on the Devforum regarding upcoming changes to validation for layered clothing, which will impact the ability to make certain types of currently popular accessories (ie, Handheld accessories), which Roblox has historically allowed in the layered clothing category due to a lack of another fitting asset category type.
Can we expect Roblox to create new categories for avatar items that allow UGC creators to keep creating these types of items in the near future?
Regarding Asset Privacy, are there any aims to provide a better access management system, so we can easily give access of assets to different games, even if they are not owned by the creator.
My use case for this is to simplify my User-Generated maps system. Currently the setup for this requires using a bot account to grab those models using undocumented Roblox web APIs. Once the bot account owns the model, it can insert them into the game using InsertService:LoadAsset(assetId).
This user-generated maps system could be dramatically simplified if users could provide access to their models to a single game.
Are there any plans to improve the Roblox Support system or at least upgrade it?
It seems that many developers and users have not highlighted one of Roblox’s biggest issues: it’s Support system. Developers and users often receive automated responses from Roblox Support, which consist of copy-pasted text that doesn’t address their concerns properly.
Users cannot get useful or relevant information because Roblox Support frequently sends the same reply: “We cannot provide you with more information.” In many cases, they don’t provide any information at all.
I wish we could someday have a human-based Roblox Support system that provides users and developers with the specific information they need.
Since Roblox uses AI to detect inappropriate content, bans and warnings often don’t provide clear or accurate information in the first place. For example, if a shirt or experience gets banned, the automated message doesn’t explain what exactly caused the violation. This leaves developers confused about what they need to remove or replace to resolve the issue.
In most cases, Roblox Support is unhelpful and fails to fulfill its primary purpose: providing support,
So there are any chances we get improved Roblox Support or possible LIVE Support? It would fix most of cases, scenarios like I mentioned above.
As far as I know, Server Authority helps prevent highly unrealistic character movement, such as flying with exploits that don’t match the physics system.
Can Server Authority be used for custom character movement?
For example, would it work with a system that doesn’t rely on the legacy Humanoid or Character Controller but instead uses completely custom movement, like vector forces?
This is important because developers need to know whether Server Authority is strictly for Roblox’s Character Controller before its release. This will help them decide whether to build their own movement system or follow Roblox’s implementation.
Adding onto this - given that Roblox has recently made new 2D limited faces, would Roblox consider allowing creators the ability to make classic 2D faces (both limited and non-limited) as well?
It would be great if UGC could be expanded to other categories (having a classic faces option would be great for face artists and allow artists a new way of earning robux, and perhaps opening up the ability for verified UGC creators to make UGC emotes could be cool too.)
Yes! We’re working on additional categories for accessory adjustment now – neck, shoulders, front, and back – and we expect to enable these categories for accessory adjustment this quarter.
Just like the initial launch, these will be available via API as well as in the platform Avatar Editor.
Question about uploadable videos: will there ever be a day where we can watch full movies in Roblox? In the past, players would use slideshows or at best make GIFs by uploading image by image. I’d love to see some form of movies arrive at Roblox!
Do you plan to add more options to moving 3d objects? currently, functions like BulkMoveTo are much too slow for my applications to the point where updating bones are faster and I’d be more than willing to sacrifice the extra slop I wont need (or can integrate custom implementations for that suit my needs) such as events, physics, or collision for a more optimized approach at moving lots of parts at once (for example, a tower defense game, or a smoke simulation, both of which don’t need bottlenecks like collision or physics to account for).
With Roblox slowly moving away from guilded are community shouts going to be more customizable (posting images/links etc) within the roblox site rather than just posting guilded announcements?
Can we ever expect to see Roblox’s automatic refund messages include more info on moderated accessories such as the name or at the very least, the asset ID? As someone who buys accessories often, it’s hard to tell what exactly is going missing from my collection.
With the removal of legacy chat on the very near horizon, with part of the policy already presumably gone into effect; are there any plans to support cross-server communication, longer messages and editing messages in-transit using TextChatService? These presumably fairly common use-cases not currently being supported has devastatingly killed off many plans for quite a few unique experiences that I’ve been developing and the lack of response to the gap in the API has left me (and presumably many other developers) guessing about how we can comply with the policy, given our use-cases simply aren’t supported anymore.
Can we expect this feature to also roll out for hair accessories? This is maybe my biggest want— I know layered hair accessories may complicate this, but there are also several layered hat and neck accessories I can think of at the top of my head.
To add to @idelww question allowing PBR support would be very useful, it’s already on the platform with the promotional robux items and some others, is there a particular reason as to why we don’t have access to it?
Thanks for the question! Yes, we are working on styling and aim to release a system before mid-year. UI capabilities like blur are on our roadmap and you should expect to see them late this year, so stay tuned!