Are plugins ever going to get more capabilities? Currently, I’m looking for a way to completely mimic the Roblox Studio Output window, but there’s no way to get the trace of prints and warnings.
Some other “capabilities” for plugins could include:
Clipboard usage
Instance picker mouse mode
Built-in color picker access
Full toolbar and toolbar button control
Built-in shared toolbars
Invoke a place save/publish request
Were any of these discussed? These would be very helpful for plugin developers, for various reasons.
Will we ever get the ability to render objects in different layers?
For example, being able to render a small planet next to the player’s camera, but render it behind everything else so that it appears way larger than it actually is. Viewports are the closest thing we have to that, but they only layer on top of everything and also render at a lower quality, which isn’t ideal.
This feature was marked as launched and “Live” in the roadmap. IIRC it’s still in AB testing since some accounts don’t see the new lighting improvements while others do. Will it continue being developed and what is the next series of improvements for it besides avatars?
When can we expect to see the E-commerce feature come to Roblox? Would we ever see integration between avatar items (UGC) and physical e-commerce products?
What are the new console(s) or console updates, such as Nintendo Switch or PSVR2 support? Possible VC on consoles with 3D Audio quality coming from Headset(s) through Controller or at least more details about “Haptics 2.0”?
What is the current status of offering new post-processing effects? The ability to have things such as dithering, posterization, chromatic aberration without trying hacky solutions would be great.
I really like all of the work thats happened over the years regarding the analytics of experiences. There is a lot of really powerful stuff that has been added but for Developers working on a game in a team create, this (and other game settings) are restricted to solely the game owner, making it impossible to view this information.
I work on a game that cannot be moved to a group and hence me (and everyone else) cannot view the analytics for our game. Is there any plans to fix the permissions for teamcreate games to allow added developers to view critical analytics data for their games?
Hello, I’d like to ask you a question that I always ask when I get the chance! What are the next plans and progress in launching a Roblox server in Brazil?
During October and November, we occasionally came across some Brazilian servers in games, which improved our ping a lot, but we assume that this is a testing phase, not least because the server was never found again.
First step in a new era of creation where developers have direct access to meshes and textures in Lua (Live in Studio), and coming to in-experience.
Can we get support for allowing editablemesh and editableimages to be created from player avatar meshes at runtime? Currently, this is not allowed / restricted because a player’s avatar meshes are not owned or created by the experience they are in. This makes it impossible to implement mechanics that make use of an avatar’s geometry & textures at runtime. Some examples include applying visual effects to a player’s clothing & body (like being wet from rain / swimming or burned from lava), creating realistic snow footprints, setting an avatar’s textures to be greyscale, etc. While these are visual polishes, they add a lot of depth to games and it would be great if we could implement them using the editablemesh & editableimage APIs!
I would also like to see MeshPart CSG work with player avatar meshes as well for similar usecases!
Recently around the start of 2025 there have been a lot of transparent or see through ugc items, are there any plans to add more effects that creators can add to their items? Would love to see what could be added if any
Second and final question:
Can we expect better overall exploit prevention tools? Over 2024 we have seen a massive return of exploiters/bots on the platform (December hit a new record), so much so that Roblox had to make a whole second topic addressing them. We still have very little tooling to properly deal with them. None of them are really getting banned either.
So many AMA questions (in addition to mine) about server authority shows that people are looking forward to finally being able to better secure their games. Can we expect Roblox to do a better job handling exploits this year compared to last, and what kind of additional tools might we be getting to handle them?
My question: With Roblox’s eventual goal to make everything a limited and increase the amount of limited trading on the platform, would it be possible that we could see the Deadly Dark Dominus becoming limited on Roblox?