Hi there! Surface appearance and material variant instances have been really great to use! Are there any plans to support more texture maps soon like an emissive map that acts like how the built in neon material does where you can see it regardless of light and looks glowy? Thank you for your time!
This and privacy. Are there any plans to let us use EditableImages on 3rd party decals? The beta was very useful but once all of the privacy was added in the final the feature became totally useless.
Thoughts on adding more social link options to the User Profile? A bunch of people I know and follow use platforms not listed, and especially more recently with people moving from X/Twitter for their practices.
I’d appreciate the addition of a few extra platforms, like BlueSky or even Threads.
Regarding Acoustic Simulation, will you also plan on adding Acoustic Travel Time as in sounds travel at a set speed (real life speed of sound by default)?
Will we get the ability to set a pixelated resample mode for instances like Decal, Texture and SurfaceAppearance? Currently, it’s hard to use pixel art without having to upscale the image, which in result still gives a blurry look.
There has been many improvements to running ads/sponsors in relation to experiences such as more granular controls & better reporting, and even new types of ads such as search ads
Is it reasonable to expect similar treatment to arrive to marketplace sponsors receiving these new additions in the foreseeable future?
The feature parity between marketplace & experience sponsors have been growing further apart and overall the marketplace sponsors are feeling much more like an afterthought.
What happened to the virtual innovation awards and RDC items that Roblox would create annually. The 2022 virtual innovation awards haven’t been given out and the trophies for 2023 and 2024 don’t have virtual variants and the shirt uploaded for RDC 2024 hasn’t been given out to RDC attendees (RDC 2024 T-Shirt - Roblox)
Q8:
Since we had the “Communities” update at RDC, but not much of it was released yet, is there any possibility to perhaps fix impersonation? Such as only allowing a certain person to claim their username as a community & blacklisting invisible characters?? I would expect this not to happen to already existing communities but new ones only.
Roblox recently made an announcement on the Devforum regarding upcoming changes to validation for layered clothing, which will impact the ability to make certain types of currently popular accessories (ie, Handheld accessories), which Roblox has historically allowed in the layered clothing category due to a lack of another fitting asset category type.
Can we expect Roblox to create new categories for avatar items that allow UGC creators to keep creating these types of items in the near future?
Regarding Asset Privacy, are there any aims to provide a better access management system, so we can easily give access of assets to different games, even if they are not owned by the creator.
My use case for this is to simplify my User-Generated maps system. Currently the setup for this requires using a bot account to grab those models using undocumented Roblox web APIs. Once the bot account owns the model, it can insert them into the game using InsertService:LoadAsset(assetId).
This user-generated maps system could be dramatically simplified if users could provide access to their models to a single game.
Are there any plans to improve the Roblox Support system or at least upgrade it?
It seems that many developers and users have not highlighted one of Roblox’s biggest issues: it’s Support system. Developers and users often receive automated responses from Roblox Support, which consist of copy-pasted text that doesn’t address their concerns properly.
Users cannot get useful or relevant information because Roblox Support frequently sends the same reply: “We cannot provide you with more information.” In many cases, they don’t provide any information at all.
I wish we could someday have a human-based Roblox Support system that provides users and developers with the specific information they need.
Since Roblox uses AI to detect inappropriate content, bans and warnings often don’t provide clear or accurate information in the first place. For example, if a shirt or experience gets banned, the automated message doesn’t explain what exactly caused the violation. This leaves developers confused about what they need to remove or replace to resolve the issue.
In most cases, Roblox Support is unhelpful and fails to fulfill its primary purpose: providing support,
So there are any chances we get improved Roblox Support or possible LIVE Support? It would fix most of cases, scenarios like I mentioned above.
As far as I know, Server Authority helps prevent highly unrealistic character movement, such as flying with exploits that don’t match the physics system.
Can Server Authority be used for custom character movement?
For example, would it work with a system that doesn’t rely on the legacy Humanoid or Character Controller but instead uses completely custom movement, like vector forces?
This is important because developers need to know whether Server Authority is strictly for Roblox’s Character Controller before its release. This will help them decide whether to build their own movement system or follow Roblox’s implementation.
Adding onto this - given that Roblox has recently made new 2D limited faces, would Roblox consider allowing creators the ability to make classic 2D faces (both limited and non-limited) as well?
It would be great if UGC could be expanded to other categories (having a classic faces option would be great for face artists and allow artists a new way of earning robux, and perhaps opening up the ability for verified UGC creators to make UGC emotes could be cool too.)