Thank you for your engagement into the Roblox platform. I would like to ask for some details about the “Alt Detection” and “Banning API”. Can we have more information about envisioned functionality of these such as will there be a possibly new Disconnect screen along with the new api, will users be able to provide ban reasons, length etc. Will these features come along in one function or separate?
A few years ago at RDC 2021, it was revealed that Roblox had plans to bring dedicated servers to South America, which we still don’t have, even though Brazil, for example, is the 2nd country with the most Roblox players and developers.
Does Roblox still have these plans? We’re excited to be able to play our favorite games with lower latency and I can say on behalf of the community that we’d love to hear an answer.
Will voice chat ever be expanded beyond just 50 player servers? This could open up a lot of cool possibilities for communication based experiences at 100 or even 200 player servers.
Will the new post only be posted tommorow at 10AM PT?
Wouldn’t it be better to have a post posted a few hours earlier so developers from all timezones can ask questions that can be answered later on?
Hello, I got a question related to “reducing 99% off limited copies from the catalog an much more”.
So, to begin with, related to UGC, is it now allowed to copy Roblox’s items? There’s quite a few of these still happening right now, without being moderated, so as a UGC creator, I’m wondering if I’m allowed to make such things myself.
Second, again, related to the avatar marketplace, and UGC. Will we have a feature in the future to remove potentially unwanted UGC items off the catalog? I have a few 2d Clothing and 3d Accessories, I’d like to take off the catalog, but I had no help taking them off, despite being told to ask support about it. The only responses I get are asking me to Archive the asset, which is Impossible for 2d/3d ugc items.
And now, for the last part, I got some questions related to the future of roblox:
Will UGC accessories allow more customization such as PBR & Particles in the future?
Will we see more customizable privacy settings (Allowing only certain select users to see our status/what we play, join us in game)
Any possibility for roblox’ graphics settings to be more customizable (eg: having quality of the textures, rendering, and particles separate from each other, like an advanced settings menu)
Will we see improvements to the roblox’s graphics in the future, currently roblox suffers from a lot of graphical issues, which could possibly be fixed in the future, and many builders/modelers would probably agree with me on this one:
Using PBR textures, will decrease the pixels/quality of the texture
Shadows look very yucky, and pixelated. The only “fix” to this, is making the shadow more “blurry” which, doesn’t look always good
Materials SHOULD have an “overlay” option, which wouldn’t change it’s color and would layer on top of the material. Right now, there’s no overlaying option for materials, and It’s IMPOSSIBLE to make good “bricks/corroded metal” textures without having to make a material for each individual color. Otherwise the entirely of the rust will be colored.
Looking forward for this event, and will surely be back tomorrow!
Is it just me or do you also have a bunch of ideas you wish they would and you wait for something like this but ones it comes your forget all of it. It’s the same with Christmas lol
We should make a chain of questions people want to ask here so people are less likely to ask the same thing twice, and give ideas for those who can’t think of one.
The AMA is now was live so crossing out points (or parts of them) that have been asked already
Here’s a few to start with:
Adding SurfaceAppearance.Color, more SurfaceAppearance maps (such as emission maps), and allowing layering of multiple SurfaceAppearances. Also if and when surface maps will be writable at run-time so EditableImages can be used to make dynamic PBR textures.
Some of the read-only functions for EditiableMeshes, such as :GetVertices(), :GetTriangles(), :GetUV(), etc, being available for MeshParts to save converting to an EditableMesh when you just want to read this kind of mesh data.
Any ETA of PerAxis for AlignOrientation? (Allows it to behave just like BodyGyro so you don’t have to use the deprecated version anymore)
More control over voice chat such as switching between spatial and global, post-processing effects, etc.
Variable Terrain resolutions? This feature has parameters in many functions dedicated for it, but it’s currently locked to 4 so terrain voxels have to be 4x4x4 studs in size.
Creating new Terrain variants? It’s currently limited to only being able to overwrite existing Terrain materials limiting the amount of types of terrain that can be made. Also overwriting a Terrain material also replaces it for parts, could do with splitting that behaviour so they are independent.
A few small improvements for the VR Core UI. Adding StarterGui:SetCore("VRBottomBar") that allows some flexibility in behaviour, such as fading away when minimized. Making the core ui rotate with the Z-axis of the player’s camera when Camera.VRTiltAndRollEnabled is true. And exposing some events for buttons being clicked by the virtual cursor.
Is there any feature updates planned for the decoration system and is there any ideas to have more diversity such as using our own models that are procedurally placed throughout the world.
When are we expected to see phase 2 & 3 for clouds Dynamic Skies Are Getting Cloudy. They seemed so close to phase 2-3 but just fell the other direction and didn’t get back up.