Creator Roadmap - AMA with Dan and Manuel [Jan 24, 2024]

What does the future of Robux look like for developers? Can we expect that developers will be using USD (or some other real-world currency) for all developer-related transactions at some point in the future? If that’s the case, how do you plan to support creators who aren’t able to pay for things with real-world currency? This is an especially prevalent question, given the latest Creator Store announcement.

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Hello! it has soon been eight years without any official response or awareness regarding the ability to change colors of MeshParts - in the same way as how you can edit the colors of decals. This has been requested my many reputable studios and developers, and the lack of this feature makes asset reuse multiples of times harder and wastes memory by reuploading the same texture under a different hue. Even if it is not technically plausible at this stage, receiving an acknowledgement towards the issue would be highly appreciated!

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When will UGC turn public? Like which month or date will it be released.

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What is the current status of releasing the upcoming Audio API and enabling AudioDeviceInput? Super excited for that.

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There has been talk behind the scenes about engine changes holding back very anticipated improvements to SurfaceAppearance - notably allowing them to be recolored / color shifted. Where is this currently sitting? Can we anticipate this to happen this year?

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Hello @TheKingsHappyFool and @aelarix!

Thank you for your engagement into the Roblox platform. I would like to ask for some details about the “Alt Detection” and “Banning API”. Can we have more information about envisioned functionality of these such as will there be a possibly new Disconnect screen along with the new api, will users be able to provide ban reasons, length etc. Will these features come along in one function or separate?

Thank you.

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Can we have clarification on when/what the spatial voice chat API is going to look like?
I have a few use cases I’d like to know about:

  • Proximity chat
  • Modifying voices (muffled behind walls, reverb, etc.)
  • Being able to implement things like push to talk, walkie talkies, etc.

I have been noticing additions to the sound API that excite me a lot (all the new audio related instances), but I’d really like to have some official word on it.

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Social interaction and community is key to Roblox games. Are there plans to expand the SocialService to prompt players to join groups from in-game?

Related to groups, will the new “Collaboration” feature on the Creator Dashboard that has recently been announced replace groups in future?

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My question regards the reworked Studio UI, generally, whats the progress on it, but also, at RDC 2023, it looked like Studio would support multiple WorldModels in the tab divider, where tools could render their own isolated views per tab (though I might be misremembering here)

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Thanks for the questions! We ask to please keep it to one question per message to allow us to answer as many people as we can.

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Thanks for the questions! We ask to please keep it to one question per message to allow us to answer as many people as we can.

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In your previous communication, it was stated that user-generated content (UGC) accessories would be open for public uploads by early 2024. As we have entered this timeframe, I would like to inquire about the measures Roblox intends to implement to address the challenges of counterfeit and inappropriate items in the catalog, particularly in light of the multitude of counterfeit and inappropriate accessories during the current private UGC access period?

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Hello, I want to ask if the upcoming code assist feature will be really helpful for everyone? Pls leak some info about that. Thx!

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With the beta release of EditableImages / EditableMeshes, it was mentioned that some form of asset privacy will be implemented to both APIs, with an example given of UGC avatar-accessories as non-editable. Is there a reason why assets (which are loadable in-experience) are not going to be editable regardless of whether I have the intent on publishing or not. I really just want to make some cool effects on player avatars (and not publish such effects), but this upcoming restriction is giving me fear that it may not be possible soon.

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I am very curious about the future of ads and sponsors on the platform, specially how Roblox plans to dive deeper into finding better ways for developers to advertise/promote their games and assets like UGC.

Should we be expecting something big regarding this?

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Hi! Thanks for doing another AMA.

Primary question:

What is Roblox planning to do about clones of limited items that are constantly uploaded to the catalog? UGC hasn’t even been opened to the public yet, and we’re already seeing 1:1 dominus clones, bighead clones, valk clones, etc uploaded to the catalog daily. Moderation is often slow to respond to these clones, if at all. A lot of clones can easily be found at https://twitter.com/PeakUGC and [UPD] Limited Item Copies Finder - Roblox. Another example would be Real Biggest Head Ever Yellow - Roblox, a 1:1 copy of Roblox’s “bighead”. This has been an ongoing issue for many (6+) months with no sign of improvement.


Extra questions:
  • Is Roblox re-considering its “everything in the catalog will be a limited” policy? A lot of UGC creators I know have issues with the policy, and have raised issues with the current revenue share that this policy would make even worse (UGC creators currently make 9 cents on the dollar, the head of economy blatantly told @WhoseTrade “I don’t believe you” when this was pointed out at RDC). The policy will not only take more revenue out of the hands of UGC creators, but it will also make it very hard as a game creator to grant UGC as a game reward (e.g. player beats a really hard dungeon, and gets a limited-time hat). A post was made about the problems with UGC revenue in late 2022, but Roblox never acknowledged it : UGC : Creator cut is too small & needs to be increased. 70+% taken by Roblox is problematic & disrespectful to the community

  • When will UGC body size limits be raised? Currently, a lot of bodies that Roblox created exceed the UGC size limits, which is not only unfair, but it severely limits what types of bodies we can make (e.g. making a dragon is very difficult if not imposible). I made a post on this, but it was never acknowledged. Roblox did increase the sizes a bit, but it wasn’t enough : UGC Bodies : Current size limits are needlessly restrictive and make existing Roblox-created bodies impossible

  • When will PBR for avatar accessories be coming? Currently, Roblox’s own avatar bodies have accessories with PBR, such as the galloping gecko (Galloping Gecko - Roblox). If I as a UGC creator want to upload a body with PBR that includes a tail, that tail cannot have PBR even though Roblox does this.

  • When are layered clothing shoes opening to UGC? It’s been over a year since the release of layerd clothing, and shoes are still not able to be created.

A response is appreciated!

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Is there a possibility of compute shaders coming to Roblox sometime in the future.

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Are there any plans regarding the algorithm of the Avatar Shop? The updated Terms of Service states that classic clothes will be sorted based on popularity. However, the current search results shows the same random clothes for everyone when searching for “red top” for instance. It only displays the clothes with the exact same name regardless of relevancy or popularity.

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Will voice chat ever be expanded beyond just 50 player servers? This could open up a lot of cool possibilities for communication based experiences at 100 or even 200 player servers.

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Are there any upcoming plans regarding the UGC Avatar Marketplace that you’re excited to share?

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