while this is really awesome, its really underwhelming for a increase in light range - i was really hoping for a larger increase of something like 240 or more.
while i don’t know much about how the range of a light effects performance impact, i do wish that the light range limit could be lifted to something like 1000 or gone entirely, being able to have lights with this much range would unlock so many more possibilities.
if the problem is performance - i doubt that people would set their lights to large ranges for that reason, but having the option to go big with lights would be a really cool.
is this meaning smaller voxels? if so that would be a nice addition, because its annoying when light leaks through parts with the current size of voxels:
if this is an increase in the amount of voxels, would it just be an increase from 4x4x4 to 2x2x2 voxels, or more maybe?
and if its something else that’s being changed with voxels, will this light leaking finally be fixed?
i also recall from a little while ago when unified lighting was announced, Improved light attenuation was mentioned alongside the light range limit increase in that post, is there any info about this / any approximate time this may be implemented?