Creator Roadmap - AMA with Dan and Manuel [Jan 24, 2024]

My question concerns the Core UI for Virtual Reality.

Could we get more access to this Core UI, such as adding StarterGui:SetCore("VRBottomBar") that allows some flexibility in behaviour like as fading away when minimized, exposing some events for buttons that are pressed on the VR BottomBar, being able to set the cframe or instance that the Core UI follows, and making the Core UI rotate with the z-axis of the camera when Camera.VRTiltAndRollEnabled is true (for example, if the camera is upside down the Core UI and BottomBar will rotate upsidedown along with it so it’s still upright relative to the camera).

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ABOUT TRADING SYSTEM

Does Roblox have plans to improve a better or significant changes for Trading system? After the two-day Holding Period update, the system seems to be more regressed and with dangerous potential for failed trades, as it is known that items with lower value fluctuate a lot and after this period the value is completely different. We want to know if the platform has the same objective as always with this system.

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Are you guys thinking of feature where all UGC item recolors can be just in one item?

This would help on users discovering more items and would help the catalog look tidy.

Thanks for this chance to communicate with you guys and thanks for your big efforts for this platform!

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We’ll begin onboarding plugins for USD in Feb, which will enable creators to earn 100% of sales revenue (after taxes and transaction fees).

We plan to enable creators to sell models via the Creator Store soon after plugins go live, likely in the 2nd quarter of the year.

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Thanks for the questions! We ask to please keep it to one question per message to allow us to answer as many people as we can.

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We aim to release the Audio API in the next month or so, so stay tuned! It will allow enabling AudioDeviceInput and new opportunities for routing audio.

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We’re working on making accessory adjustments for avatars available in the first half of this year – it will provide positioning control over all accessories, including hats!

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Is there any form of review system, user rating system for games planned?

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Are there any plans to open up feature requests to members, like through a @Feature-Requests group?

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Please refer to our response in here.

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What is the progress on occlusion culling that is expected to arrive this year and how is it going to be implemented? For example can it be turned on or off individually for games? Can parts be opt-out from culling? Would it work for all devices that Roblox currently is supported on including mobile devices?

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Any ETA of a PerAxis for AlignOrientation? (So we don’t need to rely on legacy body movers like BodyGyro or make our own)

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Be the Dev forum updated to the new version from discourse

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Great question. We would love for everyone to be able to access our powerful APIs, both Open Cloud and otherwise, without proxies as well. For the former, we’re actively working out a design to make Open Cloud APIs available in-experience. Lots of great functionality has been added to Open Cloud, and we know there’s great potential for these APIs in-experience.

Quality and stability are important to us so stay tuned on an update on timing later this year. Accessing other Roblox services without proxies is further out. Stay tuned for more updates on the Creator Roadmap.

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Regarding Asset Privacy and Permissions, will there be a grace period for us to migrate from assets the may be made private? It seems like a issue if someone decides to make their asset private while it’s in use.

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How does the moderation look for the future? We cannot have these features, if the moderation doesn’t improve and users keep on getting terminations, bans, warnings, etc. When can Roblox be transparent about these issues and not cover them up like it’s nothing?

I’m more then happy to get some people gathered up and talk about it in a call or text if y’all need us too. I’ve communicated this with Open Cloud team, and we’ve been waiting.

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We’re diligently working on the beta release of our new Audio API which should be out in the next month or so. It includes highly anticipated controls over sound and voice that were previewed at RDC. You can access all the use cases you mentioned including exercising more control over spatial simulation of voice, modifying voice, walkie-talkies, push-to-talk, and more!

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Are there any plans to add screen space reflections?

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I would appreciate the ability to disable FallenPartsDestroyHeight and, instead, implement a feature where a connection listens for when a part is below the set height. For instance, if a player falls below the map, make a custom system that would automatically teleport them back to their last position with solid ground beneath

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Nintendo Switch or Switch 2 plans? Please try not to answer too evasively. Surly there is some way to phrase your answer to indicate the direction things are heading? Thank you!

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