Please remove the per-accessory limitations from AvatarEditorService

The new accessory adjustments for avatars is very exciting and will allow players to further customize their avatar’s appearance giving them more creative freedom than before, however, there are still strange and inconsistent limitations in place when a player wants to save an avatar or outfit that they have created in-game.

Making dress-up games that allow players to save avatars and outfits with the same creative freedom as Roblox’s website avatar editor is impossible, because of the avatar rules that are currently used in AvatarEditorService.

The website’s advanced avatar editor rules are: 10 of any rigid accessory type.

The in-game avatar editors rules are: 3 Hats, 1 Hair, 1 Face, 1 Neck, 1 Shoulder, 1 Front, 1 Back, and 1 Waist. This adds up to 10, but by forcing the amount per accessory slot you’re removing creative freedom from players, and developers.

You can’t save something as simple as an avatar with a moustache and glasses using these rules; they’re far too restrictive.

Please remove the per-accessory slot restriction from avatar dress-up games.

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AvatarEditorService.ConformToAvatarRules is a great API, however its insanely restrictive in how it’s implemented. Instead of using the actual limitations of 10 rigid assets and (is there a defined limit on LC)? It instead opts to use the basic avatar limitations.

This is mirrored with the Lua App still not having an advanced accessory editor.

please add advanced editor to the lua app, its been over 7 years now

Considering Roblox is trying to be a social platform now, surely it would be better to have this API conform to the technical limitations, not the “basic” limitations.

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