Does Roblox have plans to improve a better or significant changes for Trading system? After the two-day Holding Period update, the system seems to be more regressed and with dangerous potential for failed trades, as it is known that items with lower value fluctuate a lot and after this period the value is completely different. We want to know if the platform has the same objective as always with this system.
We aim to release the Audio API in the next month or so, so stay tuned! It will allow enabling AudioDeviceInput and new opportunities for routing audio.
We’re working on making accessory adjustments for avatars available in the first half of this year – it will provide positioning control over all accessories, including hats!
What is the progress on occlusion culling that is expected to arrive this year and how is it going to be implemented? For example can it be turned on or off individually for games? Can parts be opt-out from culling? Would it work for all devices that Roblox currently is supported on including mobile devices?
Great question. We would love for everyone to be able to access our powerful APIs, both Open Cloud and otherwise, without proxies as well. For the former, we’re actively working out a design to make Open Cloud APIs available in-experience. Lots of great functionality has been added to Open Cloud, and we know there’s great potential for these APIs in-experience.
Quality and stability are important to us so stay tuned on an update on timing later this year. Accessing other Roblox services without proxies is further out. Stay tuned for more updates on the Creator Roadmap.
Regarding Asset Privacy and Permissions, will there be a grace period for us to migrate from assets the may be made private? It seems like a issue if someone decides to make their asset private while it’s in use.
How does the moderation look for the future? We cannot have these features, if the moderation doesn’t improve and users keep on getting terminations, bans, warnings, etc. When can Roblox be transparent about these issues and not cover them up like it’s nothing?
I’m more then happy to get some people gathered up and talk about it in a call or text if y’all need us too. I’ve communicated this with Open Cloud team, and we’ve been waiting.
We’re diligently working on the beta release of our new Audio API which should be out in the next month or so. It includes highly anticipated controls over sound and voice that were previewed at RDC. You can access all the use cases you mentioned including exercising more control over spatial simulation of voice, modifying voice, walkie-talkies, push-to-talk, and more!
I would appreciate the ability to disable FallenPartsDestroyHeight and, instead, implement a feature where a connection listens for when a part is below the set height. For instance, if a player falls below the map, make a custom system that would automatically teleport them back to their last position with solid ground beneath
Nintendo Switch or Switch 2 plans? Please try not to answer too evasively. Surly there is some way to phrase your answer to indicate the direction things are heading? Thank you!
Well, it’s just a marketing opportunity that is missed, But I am unsure if our voice will be heard for the unanswered question between December 2022, and July 2023 about Roblox brand Limited it will have less speculation about the Roblox and in real life economy ethically.
Questions again: Will Roblox Brand Limiteds, Drops, Offsale-classics, and Sponsored Items go Limited in 2024, and the return of the positive, safer, and healthier (safety and Civility), and High-Quality Marketing practices that used to be on Roblox? (UGC Limiteds does not fall under this category, talking about a marketing structure that encouraged people to buy Products with certainty and without deletion since the last time it was seen since the pufferfish and Dec 2022)