Creator Roadmap - AMA with Dan and Manuel

Are there plans to improve DevEx communication and transparency for creators? My first DevEx request was rejected a few weeks ago with a “Not Eligible” reason (I meet all published requirements) and I have yet to receive a response from support (7 days so far) so I can remediate the issue. Looking at Twitter and DevForums, creators routinely are unable to DevEx and support takes 3-4 weeks to respond to issues.

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What do you mean by subscriptions… to games? To Play Roblox?

This would be cool to have answered, also wondering the same thing. :sweat_smile:

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Hey, thanks for doing this AMA.

Do you have any plans to bring back Studio in offline mode, or to create a successor like it?

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With the up-rise of new UGC creators the marketplace has increasingly flooded. Making our income back has become harder and harder (unless you choose to rely on limiteds).

How will you prevent the oversaturation of the catalog, that’s already overly saturated to begin with, continue to support creators such as myself. Currently, joining UGC low on funds makes it impossible for new UGC creators to get their foot in the door. Along with that, there’s a huge issue with other creators stealing OG IP from others and Roblox’s personal IP as well. It feels like what most UGC creators want is more communication and better ways to navigate and earn income through the platform. For a lot of us, we rely on UGC for income and seeing that it will absolutely go public later this year we need more communication on how everything is supposed to go “smoothly” As someone who used to be a 2d clothing designer, I know first hand how south things can go when everyone starts doing something, with people price cutting you and outright stealing your designs and then sending you a false DMCA strike. We need more support!

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Moderation improvements are a key area of focus for us with the rollout of a new safety platform that will make our moderators much more effective. In the past year, we’ve made significant automation improvements that both make decisions more fair, and also give our moderators time to focus on the specifics of a case.

We also have a focus this year on customer service and ensuring everyone reaching out to Roblox gets a high-quality answer. For example, we’ve recently rolled out much more granular moderation reasons that clarify which policies have been violated. We are also working on the appeal experience so any errors can be corrected more easily.

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What about Roblox’s IP, this is not being protected by Roblox leading to a de-valuing of Limiteds and off-sale items created by Roblox, we cannot file DMCAs since Roblox owns the copyright, not us!

Is there any plans on allowing non-developers for an experience access to give permission for an experience to use their assets? (for example, players giving access for their song to be played in-game)

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We will be using a simple and scalable form of creator verification (verified and in good community standing) as opposed to manual application approval. We will be sharing more details in the future on this.

Regarding your question around support for higher-resolution assets, we’re aware of this limitation and moving towards being able to support through increasing Engine performance and asset delivery optimizations.

For moderation, check out this answer.

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Adding on to this:

I’d love to know what efforts (if any) are being made to bring Roblox to current gen consoles such as Nintendo Switch and PlayStation 5 and what some of the challenges are. It’s hard to justify adding console support to games if we can only tap into the players of 1/3 of the current generation of consoles. Furthermore, are there efforts for developers to have more granular control over what devices our games are allowed to run on, such as configuring minimum/recommend device specs? Without this more granular control, it becomes very difficult to deliver a consistent product to all players.

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I worry as though a split which favors the seller more than the creator of the item isn’t fair towards the creator. Also, as UGC becomes open and competition increases exponentially, perhaps a cut like:

Sold on Marketplace - Creator: 70% Roblox: 30%

Sold in Experience - Creator: 40% Experience: 30% Roblox: 30%

may be more fair towards the creators of the items, while still benefiting those who earn by selling it in their experience.

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I am interested in understanding if there are any plans underway to enhance developer-to-developer interactions, particularly in the context of an official Roblox-managed Asset Marketplace. This marketplace would facilitate developers selling their pre-existing creations, with the transaction medium being either ROBUX or real-world currency.

Lately, we’ve observed the rise of “sales hubs” games within the Roblox platform, where developers can order a range of assets such as UI, scripts, maps, and so on. These assets are subsequently dispatched via Discord, relying on external software. Further, there exist unnamed web portals where developers are selling their created assets for actual money.

One of the primary challenges associated with these practices is Roblox’s ability to adequately moderate such activities. Issues such as scamming are prevalent within the developer marketplace community, raising questions as to why there isn’t a more substantial effort on Roblox’s part to manage a designated Asset Store. Successful models for such platforms exist within the game-development community, such as the Unity or Unreal asset stores. The introduction of a similar platform on Roblox could open a plethora of opportunities for creators.

To summarize, is there any consideration or plan for a Roblox-owned developer marketplace that enables developers to conveniently sell their pre-existing products to other users, somewhat akin to the Unity Asset Store?

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Please see the answer to this question here.

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When it comes to Weight in ROBLOX, large scale objects or buildings don’t really have weight when it’s falling or when anything is collapsing.

Here’s a building falling in ROBLOX:

VS a building falling in a movie: G.I. Joe: The Rise of Cobra (6/10) Movie CLIP - The Eiffel Tower Falls (2009) HD - YouTube

Also will we ever be able to edit CoreUI to match our game? Things like the Topbar buttons, and it’s size, transparency or even changing the icons.

What happened to this Topbar?

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Why are they avoiding the question

Several have asked it, it sucks

This is what screaming at a wall feels like

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Regarding C++, see this answer here.

Right now, we’re not looking at adding platforms for Studio such as iPad. Instead, we are very focused on more powerful APIs callable from within a Roblox experience that allow creation. We imagine a future where you could create an experience that could publish any kind of content back to the platform - from objects to avatars to other Places or experiences. These creation experiences will of course run on every platform the Roblox client runs on.

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Absolutely in agreement with this. Roblox needs to start paying their creators the fair share.

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With the introduction of a stronger anti-cheat system, some experiences still use and prefer custom in-experience moderation tools.

Will we ever see the introduction of a Moderation Service where creators are given some in-experience moderation tools such as the ability to ban a user for a set period of time?

The current system relies on data-stores or some other way to reference UserIds and just player:kick() on join, it would be nice to have a more user-friendly service.

We’re investigating SurfaceAppearance.Color but don’t have any news to share. We don’t have any plans to add Z-index, but we are investigating layered materials.

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Hey, do you mean like ID verification? (ID verification is completely useless anyways)

I hope to see a trusted and actually useful way to verify creators!

Thanks.

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Please check in with VC moderation, as this is not the case at all. Many users are getting banned from VC after bad actors are sending in false reports. Moderation provides no reason for the ban and appeals team claim (in a exact copy pasted email) that you have had “multiple violations of community guidelines” I said 0 words at all in VC and somehow got banned- there is not way to explain how that is fair.

I really hope this gaslighting will stop. No, moderation still isn’t good or anywhere near that. It’s really disheartening to hear Roblox continue to emphasize that they have world class and fair moderation when in reality anyone who has had to experience this knows otherwise.

The post about the problem:Voice chat moderation : Moderation reason needs to be given when banned from voice chat - #10 by OneEDM

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