Will add onto this and say you’ve done a lot to get us to this point and even if the $30 price tag isn’t accessible to some people, you are implementing ways around it so people can still use your stuff.
The Plugin Marketplace might have still been like it was before if we didn’t push back against Robux. Don’t get me wrong, I don’t like the changes personally right now for my use case but hopefully it’ll be addressed soon.
Couldn’t agree more - once again the greed of a few is outweighing the needs of the many. I honestly expect plugin sales platform-wide to nosedive as a result of this change, as a result of the fact that a large number developers on the platform are below 18 and unable to pay in such a manner.
Given the lack of response or justification by staff to a large number of complaints and feedback, it’s probably safe to assume that Roblox’s new strategy to unpopular updates is to ignore what people are saying and later unlist the relevant thread in the hope that it will shut everyone up. It’s happened with the experience tiles change and it looks like it is going to happen here.
The plugins that used to cost 100 Robux are now $10 I guess I won’t be able to buy plugins anymore. And purchasing isn’t supported in my country. Roblox seems to no longer support small developers. As I mentioned in your other post, the minimum fee is too high, and Robux should be an option. This update is very disappointing.
It is not a good update for plugin creators because I think sales will decrease. So it’s not profit for plugin developers.
Users like Elttob have already made more revenue in under a day than they ever did with Robux. So yes, it does make them significantly more profit.
Plugins were dirt cheap because of the race to the bottom. Anyone who dared to set their plugin above 1k robux received death threats and constant crap from the community because the community sucks. How dare plugin developers want to be compensated fairly for their time.
You guys got way too comfortable ripping off the plugin developers. A hard reset was absolutely necessary.
I think I want to extend this opinion on further by just pointing out something with Robux payments.
People have no issues spending 380 Robux (which is what auroraSuite was priced at before today) because at the end of the day, it’s essentially virtual currency. People have more issues spending $5, because it’s real currency. Robux is localised in some regions which does make it easier to purchase, meanwhile USD is never localised.
Granted, I don’t know what plugins get/don’t get sales on the marketplace, but I just don’t see this ever being a good change for some developers. For bigger developers, sure this is a great change.
Wanting to be compensated fairly for your time means you are greedy? Okay.
There is no way to create a fair marketplace based on Robux. It skews the value of plugins and means creators have to 8x their price to see the same value in return. The 8x can be decreased, but the fundamental flaw with devex is that Robux will always be significantly less valuable than USD.
Could you, like, not spread misinformation? There’s a lot of feedback to address. It takes more than a day to formulate an appropriate response and have it reviewed by the relevant people. You’re reaching quite a bit.
Lot of unnecessary drama going on in this thread. Personally I believe this feature is very worthwhile, people seem to forget that ROBLOX is not only a platform for children to play and experiment with development, but it’s also a tool for professional developers to make their mark or first step in the gaming industry.
There are a lot of aspects of ROBLOX that require USD payments as is, such as getting ROBUX in the first place (via their platform such as premium, purchasing it off the website, etc…) this is no different.
I do have one major concern though: Isn’t it possible for people to easily go to their appdata folder and get the plugins source code? Or can you require modules from your plugin which are private?
atleast finally that free plugins and models would not be nuke-priced to paid only but still, the concern of losing plugins by a false moderation (like termination or bans) still arises and getting locked behind a paywall isn’t an easy process to obtain these back since they are on cloud, not on local machines.