bro who cares, the fact that you was already able to earn off roblox, yet you still want more, that’s so greedy!
not everyone can buy stuff in USD, just because a lot of people are blocked off using usd due to their country, and the fact that dev-ex requires 30k robux to convert them into usd, and if you do not have any income but roblox - it’ll be hella painful just to get some 20 usd plugin just because you gotta dev-ex 30k robux instead of buying a plugin which would cost about 2-3k robux???
No, they weren’t. Plugins being <500 Robux was considered normal before this, and 350 Robux post-tax is nearly nothing. 50 Robux for plugins was actually nearly nothing. Niche plugins would earn nearly no revenue if they accepted the bad pricing. My source is my own Nexus Unit Testing plugin: 0 people bought it on-platform. All of the sales were off-platform where the price made sense (and also, pay what you want is an option, are you listening Roblox?). Robux-based pricing needed to be ended for any sane amount of revenue to be made with plugins.
Did you know that, outside of Roblox, people can make more money selling plugins and middleware than they ever did working on games. Something about making more money selling people shovels than digging for gold. Food for thought.
This isn’t a Roblox issue, im confused on why this matters? If you want more money then you can maybe do something on the internet, like Roblox Development. maybe you will end lucky and get as rich as Preston.
If you’re making them free, then why are you bothered about your low income? Its same as trying to make some profit off giveawaying your stuff to people for free.
It’s straight up not a lie. You should check out Roblox Vis Tools. It costs $500 USD and has about 140 buyers. That around 70k USD in revenue, probably more because the license is per-game.
Professional tooling costs money. $500 is not a lot when the return on that investment could be massive.