You don’t understand how the economy works. Taxes are established by governments to supply them with money to survive. They don’t exist to stop you from engaging in commerce. You’re thinking of government taxes not corporate taxes. Taxes established by governments and by companies differ in purpose. Roblox taxes exist to reduce the amount of robux that you gain and you are able to convert to USD$ for the benefit of the company. The higher the taxes, the more robux you need to charge, the more money people need to give to roblox to get that sum. However, taxes are completely optional, as the currency itself can only be produced by purchasing it from Roblox. Now you can argue that if you reduce taxes then you reduce roblox income. That’s obvious. However, when it comes to plugins, it’s a niche market. Plugins represent maybe a percent or less of total profits roblox makes off of you. I mean, this very update basically removed those taxes by allowing you to sell those plugins for the price you set and get the same amount - minus taxes by your own government.
Did you seriously think I was talking about removing taxes forced by the federal government of the United States? If not, then read above. If yes then no, I didn’t talk about that. And no, those taxes still exist right now with plugins that can be sold by USD$.
Oh my Fauci. I’ve seen this video and I can tell you that you don’t know how to watch informative videos. Do you know who the maker of this video is? This person made plugins that are on the first page of the marketplace. He is part of the biggest plugin developers on the market. All you had to do was check the plugins he was selling in the video and you would see that all of them are on the first page. Here, let me show you:
All of those colors in the video represent the plugins that he sold and that are on the first page of the plugin store as you can see in the picture below. This is the worst example you could have provided someone with. He isn’t a small developer. He’s a big developer. It’s relative to how close you are to the front page. He IS the front page.
You don’t research your own evidence.
100 what? Robux? Sales? Sales per what? Month? What are you talking about. Elaborate.
For you it’s too little while for the consumer it’s too much. Supply and demand. People like you are the reason why the government intervenes in the market and ruins it. Please research the subject you are talking about more.
If the plugin is at 5 dollars then its consumer base which previously bought this plugin for the same price but in Robux is halved at a minimum if not lost by more than 3/4. This is what happened when plugins started being sold by robux. The consumer base at minimum halved and at worst decreased to less than quarter of the original. Then when the sellers increased the plugin prices to thousands, the same thing occurred. Now that it turned into USD$ only, the same thing will occur again. You can only go so far in dwindling down your consumers and exploiting them for as much money as possible before you start losing more money than you gain. It doesn’t matter if it’s fair to you. That’s how the market is dictated by the invisible hand. The rules are simple. Your supply is infinite while the demand is finite. You’re purposefully restricting access to your infinite supply to exploit people and get money from them. The more you exploit from them the less of them are willing to give you that money. It culminates when you reach the perfect point of balance where you earn the most profits possible. If you get too greedy, you go too far and you start losing money. Roblox update got too greedy and now you will start losing money. Definitely so if you’re a small plugin developer - which was my point you tried to tackle.
It really is.
The amount of pluses are overshadowed by minuses here.
Incompetence, mainly. Roblox doesn’t understand its audience. It’s been happening for a long time. There’s a magnitude of evidence for this that I believe you yourself understand and are aware of if you’re not disconnected with the community.
Which is why… people made plugins… sold them… and made more plugins… that’s definitely what ‘not working’ means! It worked just fine. If it didn’t work then there would be no plugins and if there were, then their quality would be rubbish. Of course I’m talking about the most popular ones, obviously there will be garbage no matter what you do. The point is to limit the garbage. Before this update it was just fine.
Where do I begin. Let’s see. Low quality plugins were and still are abundant. This update won’t change it. It doesn’t stop people from making new plugins and doesn’t stop bad ones from entering the market. Those that were rubbish were almost always free anyway and this update still allows free plugins to exist. I don’t think you’re aware of what this update even is. Let me tell you shortly: It’s changing plugins so that you can’t buy them with Robux but USD$ only. It doesn’t change free plugins. You can still publish those with few restrictions. The old system was friendly for hobbyists, young developers who are learning on the platform, etc. Certainly, this system wasn’t friendly towards those that wanted to exploit children and get money from them. The new system is not going to be friendly either because the consumer base is too small for it to be profitable for them to go on their way and make plugins here. We’ll see the first data and first outrages in a matter of weeks. If you’d ask me, I wouldn’t be surprised if the maker of this video actually lost profits because of this update, but I’m placing my money on that it’s only going to get stagnated - so no profits for him, but huge pain for everyone else. And here you are again talking about being paid fairly. What is fair is dictated by the market. The market has spoken, and the fair price for a plugin is based on its popularity and quality. That’s what fair is. Not what you subjectively believe it is and should be enforced.
We’re going back to the first point - taxes.
Read above. If you are willing to unnecessarily waste your time doing something that a plugin would do in an instant, then yes, you can make all types of games. Otherwise, you can’t.
You turned the word ‘fair’ into a buzzword. I’m not even going to respond to it anymore as it doesn’t even change any arguments or the fact that this update is not going to be ‘fair’ to anyone. Especially the consumers and the smallest developers.
Semantics? Ok. For them to enforce their security systems which include stopping developers from using plugins they don’t know anything about, they need to be strict. It’s literally the definition.
Oh no, I understand and agree with you completely on that one. However, we’re talking about Roblox. While I understand that Roblox is different from other communities and other engines, those different engines and communities aren’t the topic of discussion. The topic is this update which affects Roblox. Not unity, not unreal engine, not source lol, nothing like that.
All in all, to reiterate: Fairness in a market is dictated by the market itself and what the accepted prices are. It works based on supply and demand, in which case the supply is infinite but developers artificially restrict access to it for their own monetary benefit. Additionally, the demand is based on the target audience and who buys those products. The group that buys those products is niche within roblox and roblox developer community. Furthermore, this group is mostly composed of those that can’t even afford to spend Robux let alone real-life currency on those virtual kits.
This update ruins this fairness, as it transforms and destroys the current market, making the smallest developers and customers lose the most while the biggest ones lose the least, or even gain. This update is no good.