EDIT: Datastore seems to be coming back but very slowly due to the long wait to authenticate the server. The problem occurs with the loadfile(“”)(“”, -1, 0) in http://www.roblox.com/game/join.ashx (line 426)
Very very very slow for me. Still seems to work though, but it takes 15s to fetch a small table. Although the flow of dislikes suggest something is terribly wrong.
tbh, I think having to do all of these work-arounds for the DS is ridiculous. If I want to store data, I’m going to store it – I don’t need some data limit per key making me use separate keys for things like reasons someone got kicked. The DS needs to be reworked on how it’s set up, because it was obviously left unfinished.
tbh, I think having to do all of these work-arounds for the DS is ridiculous. If I want to store data, I’m going to store it – I don’t need some data limit per key making me use separate keys for things like reasons someone got kicked. The DS needs to be reworked on how it’s set up, because it was obviously left unfinished. [/quote]
No real world scenario would give you infinite access to your databases. It is fairly easy to use DS and not overdo the limit. The limit is there so we don’t destroy Roblox’s database with thousands of unnecessary queries.
Also, the DS system doesn’t need reworked? It does exactly what it needs to do in a logical, straight-forward way. Using keys to store information in a sectionalized database makes perfect sense.
Other than the service unavailable error that seems to happen every now and then, DS does it’s job pretty well…