I have a game with the bug in new servers and another identical place uploaded elsewhere, but it has no animation problems. However, I have been able to reproduce this in a brand new empty baseplate.
Setting an attribute called RbxLegacyAnimationBlending on workspace does somewhat temporarily fix the problem, but that leads me to believe animation blending is a part of this bug.
I also believe this is a race condition because forking the Animate script to contain a task.wait(1) at the top also fixes the problem (or disabling and enabling the Animate script while testing). Another reason I believe it’s a race condition is because this bug does not always occur when a character spawns.
The only other cause I can think of is that a flag was turned on today which affects the animate script. Just by looking at the names, the only one that stands out from today is StreamSyncRequest.
Expected Behavior
I expect my character to be animated normally with any sort of stiffness or wackiness.
Actual Behavior
My character has stiffness when walking and wacky movements when jump and climbing.
Workaround
Creating a boolean attribute set to true on Workspace called RbxLegacyAnimationBlending.
Issue Area: Engine Issue Type: Other Impact: Moderate Frequency: Often Date First Experienced: 2023-02-13 14:50:00 (-07:00)
I’ve began to experience the same problem, but with R6. My character sometimes spawn in playing the “Falling down” animation, but it never returns back to normal, despite making absolutely 0 changes to the default animate script. I’ve experienced the “stiff” movement too when my character tries to run as well. I never experienced this before, as yesterday everything has been working fine.
Guess a broken roblox update?
FYI, all of the animations were working perfectly yesterday, I recently logged on today and experienced this wobbliness, no idea what caused it despite no code changes since yesterday night and today afternoon