Setting an attribute called RbxLegacyAnimationBlending on workspace does somewhat temporarily fix the problem, but that leads me to believe animation blending is a part of this bug.
I also believe this is a race condition because forking the Animate script to contain a task.wait(1) at the top also fixes the problem (or disabling and enabling the Animate script while testing). Another reason I believe it’s a race condition is because this bug does not always occur when a character spawns.
The only other cause I can think of is that a flag was turned on today which affects the animate script. Just by looking at the names, the only one that stands out from today is StreamSyncRequest.
I expect my character to be animated normally with any sort of stiffness or wackiness.
My character has stiffness when walking and wacky movements when jump and climbing.
Creating a boolean attribute set to true on Workspace called RbxLegacyAnimationBlending.
Issue Area: Engine Issue Type: Other Impact: Moderate Frequency: Often Date First Experienced: 2023-02-13 14:50:00 (-07:00)
I’ve began to experience the same problem, but with R6. My character sometimes spawn in playing the “Falling down” animation, but it never returns back to normal, despite making absolutely 0 changes to the default animate script. I’ve experienced the “stiff” movement too when my character tries to run as well. I never experienced this before, as yesterday everything has been working fine.
Guess a broken roblox update?
FYI, all of the animations were working perfectly yesterday, I recently logged on today and experienced this wobbliness, no idea what caused it despite no code changes since yesterday night and today afternoon