On top of the issues with transparency and silence of the program’s existence, I do wish that the criteria for most of these rewards could be revamped. The swag bag requirement of 40M feels okay, since, well, that isn’t tiered, and is considered to be one of the highest awards for developers. On the other hand, the requirements for most (if not all) of the Tilt Trophies, as well as the higher Crown of O’s, feels unbalanced, especially when some of them, no experience on Roblox has been able to get.
I have 60M visits, with a game that averages 10-20 min avg. session length, above the 50th percentile, so the realization I haven’t even received Gold yet is astonishing to me. I’m apparently close, but it may take you anywhere from 20 million visits to 80 million visits if your playtime is on the lower end, just to get Gold. Out of the following trophies…
Material |
Milestone |
Estimated Visits (10m avg) |
Gold |
10M+ Hours |
60,000,000 |
Bombastic |
20M+ Hours |
120,000,000 |
Adurite |
50M+ Hours |
300,000,000 |
Sparkletime |
100M+ Hours |
600,000,000 |
Black Iron |
250M+ Hours |
1,500,000,000 |
Wanwood |
1B+ Hours |
6,000,000,000 |
Bluesteel |
5B+ Hours |
30,000,000,000 |
Illumina |
10B+ Hours |
60,000,000,000 |
If you average 10 minutes, and all of your playtime occurred after 2018, it would take you approx. 60 million visits to get the first trophy. To get Black Iron, which is still only #5/8, you’d need about 1.5 billion visits, which only about 60 experiences on Roblox surpassed. Wanwood? About 13 experiences. Bluesteel? 2 experiences. Illumina? I don’t think any experience has this, considering Brookhaven, with the most visits, still has only about 35B, with ~16 min avg.
I’d love to see some smaller experiences, with 5-10 million visits be able to get at least Gold. Currently, the trophies feels like they’re exclusive to the big players of Roblox for any which are above Adurite. I know some very talented developers who have tens of millions of visits, but still don’t even have the lowest, being Gold.
TLDR: Tilt Trophies across the board are unfair to medium and especially small creators, and anything after Sparkletime (middle trophy) quickly drops off to only include the top 50 creators. Less than ~five experiences have at least Bluesteel. The barrier to entry is very high.
With the Crown of O’s, the barrier to entry is perfect, but has problems later on in the series, where with the last two crowns, not even the largest experience on Roblox has reached it.
Everything feels great up to Black Iron, even with my game only having about 200 CCU, I still managed to pull almost 200K MAU, which is a decent chunk of Black Iron. After that, it feels like it drops off significantly, and even surpasses Roblox’s all-time high of 300 million monthly active users, and while that is an estimate, I am sure that the entire platform of Roblox has never reached 1 billion MAU, and it feels even less fair to the developers who make these top games.
The same problem exists where it seems even the top experience on Roblox cannot complete their tilt trophy for their studio, or get all of the virtual items, and the gaps grow larger the higher the number, relative to the last. I agree that there should always be some goal to look forward to, but one billion doesn’t make sense to me.
According to rblx.trade, nobody has ever had the Illumina or Bluesteel crowns, and a handful have the Wanwood crown, which is still #6/8. I even checked a few top developers with a now sunsetted ownership web API under api.roblox.com some months ago, and I confirmed none of them had Illumina or Bluesteel, and while it may have changed for Bluesteel since Roblox is a bit larger now, I still doubt that more than two studios have this impressive achievement.
TLDR: Crown of O’s start out great, and is very accessible to new creators, but after Black Iron the scaling introduces the same issue. Many experiences have reached 1M MAU, but the scaling after Wanwood is very harsh. It’s currently impossible to get Illumina, and borderline impossible to get Bluesteel.
Proposed Solution
Obviously, getting the highest trophies/crowns needs to be difficult, or else they wouldn’t feel as special, but my problem I have here is that the scaling does not feel right. The trophies across the board feel gatelocked to large developers, and the Crown of O’s are mostly perfect, no complaints from me, but have ridiculous goals after Wanwood.
In my eyes, this would be a much better list of criteria for Tilt Trophies.
Material |
Milestone |
Estimated Visits (10m avg) |
Gold |
1M+ Hours |
6,000,000 (from 60M) |
Bombastic |
5M+ Hours |
30,000,000 (from 120M) |
Adurite |
10M+ Hours |
60,000,000 (from 300M) |
Sparkletime |
50M+ Hours |
300,000,000 (from 600M) |
Black Iron |
100M+ Hours |
600,000,000 (from 1.5B) |
Wanwood |
250M+ Hours |
1,500,000,000 (from 6B) |
Bluesteel |
500M+ Hours |
3,000,000,000 (from 30B) |
Illumina |
1B+ Hours |
6,000,000,000 (from 60B) |
And for Crown of O’s…
Material |
Milestone |
Gold |
100+ MAU |
Bombastic |
1K+ MAU |
Adurite |
10K+ MAU |
Sparkletime |
100K+ MAU |
Black Iron |
1M+ MAU |
Wanwood |
7.5M+ MAU (from 10M) |
Bluesteel |
20M+ MAU (from 100M) |
Illumina |
50M+ MAU (from 1B) |