Getting a similar issue to Leo’s where pasting the AppFlyer link in chrome on windows 10 doesn’t send me to the game’s page.
See DeepLink Test Failing for more details
Getting a similar issue to Leo’s where pasting the AppFlyer link in chrome on windows 10 doesn’t send me to the game’s page.
See DeepLink Test Failing for more details
Any plans to make it embed on apps like Discord the way normal experience links do?
Hi,
Using the roblox://
protocol it launches the game but it doesn’t pass launchData.
But using https://www.roblox.com/games/start it launches the game and does end up passing the launchData.
Is it possible to get the URI fixed?
(Running firefox on windows)
EDIT: Looks like this has been silently fixed since this post. Thanks!
Deeplinking now works on Windows Store Roblox as well!
As a suggestion, adding the “privateServerLinkCode” parameter to deeplinking would be awesome - as it’s currently not possible to send an user to an actual private server in traditional manner.
This change would also allow Windows Store players to join private servers using “privateServerLinkCode” from the generated URL, otherwise it’s still not possible for them to join private servers without being invited by the owner, which is a huge lack.
@goldzun if someone can make this happen it’s you
Hi,
Using the roblox://
protocol the quotes in our JSON data are getting stripped out of the launchData as seen below. This only started happening in the two days or so, Is it possible to get this fixed?
Thanks!
Hello,
This has also started to happen in URLs too
Would like to get this fixed as soon as possible.
I am also having this issue
For me, it removes the quotes, and only gives me partial data
%7B%22roomId%22%3A%202%7D
Should be {"roomId": 2}
but its giving me {roomId
@Raspy_Pi @9maximuspondal0 @CaptinLetus
I’ve filed a bug report on this issue, please forward the replies you gave here to the bug report : Deeplinking corrupts JSON data
Hey everyone,
Thanks to your feedback, we’ve become aware of an apparent platform limitation on Windows that causes URL-encoded double-quotes to be stripped out.
As we investigate, our suggestion going forward is to not use raw URL-encoded JSON, or any other format using double-quote characters. One workaround we’ve found helpful is to use Base64 encoding for LaunchData, as that’ll remain intact when being passed to us.
I will update you as soon as I have any new information to share.
Thank you.
This does not appear to be the case, just had an annoying code issue because LaunchData is sent with every subsequent teleport
Using the AppsFlyer link on iOS with the Roblox app not installed is just leading to a blank white page that says “app not found”.
Is there any way to solve this?
There seems to be an issue in iOS deeplinks since a recent update.
A user is telling me that when they click on a deeplink in Discord, the Roblox app opens, but nothing happens, the game is not joined.
The problem started happening for this user around October 29th.
Device: iPhone 13
iOS version: 16.6
roblox-player:1+launchmode:play+gameinfo:${gameinfo}+launchtime:${launchtime}+placelauncherurl:${placelauncherurl}+launchdata:123
launchData is not working for this protocol
Base64 also doesn’t work, when you join a game with base64 launchData
sometimes Roblox decides to strip out half of the base64 string same thing with normal strings…
Like this doesn’t work for some reason
btoa(JSON.stringify({testTest:{ab:'05'}}))
Sooo…about a year from now, I hope to be able to go to Game Settings, Places, Deeplinking and click some buttons to do this
I keep getting error 524 where it says i don’t have access, all my settings should be right and I don’t know why its happening. this is the link that I use: Roblox
I’m encountering the same issue. The data persists every time you’re teleported between places, which shouldn’t occur.
LaunchData is only available on the first join. If the user teleports to another server, the data is not included, though if needed it can be forwarded manually as teleport data.
How would I go about implementing a workaround? I can’t think about any solution to this except data stores which would be tedious
Edit: Figured it out, the solution is to use TeleportData
Hey!
Is there a possible way to add a JobId to these links?
This way, a player can join an specific server
The gameInstanceId
parameter is your answer.
roblox://experiences/start?placeId=PlaceID&gameInstanceId=JobID
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