Working on this game which involves directional sword combat from here, but with working NPC combat now. I’m now looking to try make this a proper PVPVE game.
Suggestions, ideas & criticism would help me achieve maximum potential for this game. Thanks!!
I’ve seen many games like this(untitled boxing game, boxing beta etc.) I think the best way to go about doing this is just making to to when a player equips the “Combat” tool the camera angle changes to a shift lock angle and the camera also zooms into the player. Of course there are probably many better way to do this, but this is all I can think of.
Recently I released one of my old projects as an open source resource dealing with this exact sort of situation and it is much better than the first resource that you are using. You can take a look at it here
To make the system work well with PVE I think the easiest way to do so in my old code is to go into the damage logic stuff and check if the thing you are attacking is an NPC or is a player. In my most recent projects this has been easy because I modified this one to use an Entities folder when I rewrote it.