As a Roblox developer, it is currently too hard to distinguish between scripts that are enabled and those that are not.
There was a feature request related to this issue on the devforum back in 2014: Italicized names for Disabled Scripts
You can’t quickly tell if any of these scripts are disabled, without clicking through each one and checking the Disabled property. This becomes a nuisance when your game has many scripts.
There should be a simple solution to this issue. Below is an example solution that I have thought of:
This solution will completely eradicate the problem (and the countless cases of users who fail to realize that they’re debugging scripts that they aren’t running).
It’s not necessarily a dire issue, but it would be a nice detail, and it would definitely help newer devs.
I LOVE this idea. All the time, I’m confusing my disabled scripts and active scripts. I usually spend 20 minutes trying to debug a script and always wonder why whatever I do never works. Meanwhile, the script was disabled the whole time without even realizing. This would be a nice little addition that would make a great difference.