As a Roblox developer, it is currently too hard to distinguish between scripts that are enabled and those that are not.
There was a feature request related to this issue on the devforum back in 2014: Italicized names for Disabled Scripts
You can’t quickly tell if any of these scripts are disabled, without clicking through each one and checking the Disabled property. This becomes a nuisance when your game has many scripts.
There should be a simple solution to this issue. Below is an example solution that I have thought of:
This solution will completely eradicate the problem (and the countless cases of users who fail to realize that they’re debugging scripts that they aren’t running).
It’s not necessarily a dire issue, but it would be a nice detail, and it would definitely help newer devs.
Oh my god why don’t we have this already? The amount of times I’m getting confused over old scripts and disabled ones really can slow down development and cause frustration.
I LOVE this idea. All the time, I’m confusing my disabled scripts and active scripts. I usually spend 20 minutes trying to debug a script and always wonder why whatever I do never works. Meanwhile, the script was disabled the whole time without even realizing. This would be a nice little addition that would make a great difference.
I once had a plugin running in the background that would append “DISABLED” to the name of the script. Pretty easy to make something like that while we wait for this sort of feature.
I’d love to be able to mark objects as deprecated, too. Often I’m redesigning old UIs or something and can get confused (nothing a little name change can’t fix, but hey, the more merrier).