Yeah but a lot of people(including me) fear that this will make it harder for people with skill to stand out. It will be hard to see who actually worked on their game and who just entered a few prompts. I am still looking forward to this though!
Thank you for your post, and I would like to take this opportunity to point out again a recurring problem:
Roblox continues to put effort into innovations; but the few efforts to fix the thousands of bugs donât keep up with the same pace.
This unfortunately is already notorious. It probably has to do with politics, to please investors. But itâs not ethical.
The bugs are accumulating in such a way that one day, everything will become unsustainable and then it wonât do any good, because the whole foundation will be in ruins.
I would suggest focusing on textures, materials, decals, meshes.
For code, I would worry about training a model. Roblox APIs change and besides, âproduction quality codeâ based on code taken out of my experiences might not be helpful if an ai starts pasting it all over Roblox. I wonder if it is feasible. Arenât you afraid of generating huge piles of almost working code?
Its only in studio, but in the future theyâre interested in making it work in run time.
I wouldnât be surprised if this generates controversy just because an AI (official) can do something that one or more experienced people do, I still donât think it canât do much more than help with some things
Hopefully doesnât take our jobs away as scripters. That would be sad.
This is incredibly exciting! This is an actual step to powering imagination. Good work.
How does the AI learn how to write code? Is Roblox sampling user code without scripter consent?
Letâs take the tinfoil hat off. Weâre only talking about AI applications in materials and code at this time. There will not be a button you can press to generate an entire game, nor even builds for at least a very long time, and likely never to a level in detail enough to be good without also being a 1:1 free model. You can already slap together free assets into a cashgrab game with little effort.
However, AI automation is possibly a concern decades out, when everything is AI generated, new unique source data for AI training will probably start to become more scarce.
I disagree, the code generated is simple but would definitely speed up learning for some since finding examples online isnât as easy with roblox. For those that donât learn, all it does is hold them back long-term.
As for materials, this doesnât seem like image generation in the sense that ai art is generated, just adjusting a bunch of settings and possibly noise to make a material for roblox.
If thatâs how Roblox is gonna generate textures I donât really think it should even be called generative AI. More like a generative algorithm.
How do you want to know about this? huh?!
I Want to feel optimistic about this update but I think it will do more bad than good sure Generative AI is clean and cool but what is going to happen to scripters who are for hire? They may see a decrease in people wanting to hire scripters thus they will generate less income. Iâm looking forward to this update but Iâm worried about how much hiring developers are going to get affected by this.
Generative AI would be great for people learning Studio
Iâve been seeing a lot more AI related topics recently and I think this is a very cool one to help with smaller bits of code so people can instead shift their focus to a bigger script. Iâm very interested to see where this goes.
I and most other experienced developers probably donât need AI to write scripts for us but rather to help us with game design flaws and designing systems. I hope this is put at top-priority for training the AI model.
There are some things I would like to point out;
We may start getting people making very low quality games (itâs starting to happen now).
Commissions will be rarer because people will have AI and a bit of knowledge to create a script for example. It depends on how advanced it is that it will affect hired people for commissions.
This is a bad idea imo - always will be.
First, itâll probably put people out of jobs. Yeah, I know everybody knows about this, but still, itâs probably one of the worst aspects of this.
Second, it opens a lot of wormholes for copying, and literally lets anybody make a game. If everybody can now make games, nobodyâs learning, which creates a huge issue. If nobodyâs learning, in a few yearâs time all games on the site will be trash. And with copying, I could probably make it copy an entire game, or make something similar to it if I found a loophole - kinda like how with proper wording you can make ChatGPT do anything you want, like write code to make more AIs, etc. If I tell this âMake me a game like [popular game]â, itâll probably just create it, which is a HUGE issue.
Why hire a modeler when you can tell this to model anything? Why learn Lua when you can just get it to make it for you?
Going back to the thought of in a few yearâs time. Everybody will be inexperienced, a lot of games will have degraded quality because of this, and a lot more - all because of this.
Hopefully people see this post and Iâm not just shouting into air here, I think these are very important points to this which will prevent me from using this, and keeping me from liking it at all.
I think we give away our rights to the code in the User agreement
Bet itâll get locked behind premium at minimum, and authorized users at most. (authorized similarly to UGC)