I try to make my plugins as compact as they can be, it just doesn’t work out sometimes. Of course it’s all the user’s fault if the widget gets too tiny, I couldn’t prepare the UI to be so small, they’ll have to just deal with it. That honestly mostly happens because if you can limit the minimal size, offset position becomes really really helpful with building it up.
Yeah it would be crazy to expect a UI that works well within extreme dimensions. That’s all totally understandable. We also acknowledge we could provide things to make it easier to build more responsive UIs. We’ll figure it out together
Hey, I accidentally came across a very minor issue when dragging windows from a 1440p monitor to an 1080p one (it might happen on two 1080p monitors not sure), from a docked state. The location of the mouse changes significantly so I’m dragging an undocked window when my mouse isn’t even over the window lol (may be related to the issue a few posts up not sure)
Pay attention to the mouse’s position relative to the window and you’ll see it is way further to the left than it should be:
I’ve been using this since yesterday and it mostly seems stable! One issue I’m facing is that this plugin kept enabling itself in this position every time I enter Play/Run modes despite not having it open while editing
It’s now stopped appearing but I see a blank plugin window in that position for a split second around the time the default loading screen closes.
Hello, I am thrilled to see that we can now move the 3D viewport from its default location – it’s a fantastic update! However, like other users, I have noticed that your new system doesn’t support my preferred layout.
Here is my preferred layout:
I’ve observed that this layout is preferred by other users as well, so I hope adjustments can be made to accommodate it.
Nevertheless, I was hoping this update would address the issue of the unpleasant white line that appears between my two vertical screens.
I get this result when the scripts are in full screen, even on a horizontal screen and I find it to be a problem. In addition, I don’t see the scroll bars either, which can be annoying and probably what causes this problem.
I hope you can sort this out and ’m very happy to talk about t because it has been a persistent inconvenience for me over the years.
This layout update seems great, but I’d really appreciate it if we had the same freedom to resize docks as before!
I use an explorer searchbar plugin which I used to downsize to about 50 pixels in height, now the minimum is 125 making it occupy too much.
If this could be addressed I think this is a good update, collapsible docks not being present are also a nuisance but I can definitely live without them personally.
Thanks for the video! It looks like it started on the titlebar of the panel and then jumped when you first crossed into the second display?
Yeah so far that vertical split with an upper horizontal split is the one case the new rules doesn’t handle. We have ideas for this.
On your script panels, I assume both of those are floating/undocked and then maximized?
Native widget panels drifting on secondary displays on PC is unrelated to this update. Please follow along here for that one. I have been able to repro the issue today and we’ll be chasing it down.
Can you link or share the name of the specific plugin you’re using here?
Yes of course, thank you:
It’s similar to the new Explorer searchbar
Yes both of those are floating/undocked and maximized/full screen.
Little demonstration:
Thank you for your interest, it would be great if this problem could finally be fixed!
The new update messed with my widget layout and I’m unable to readjust the way it used to be. Any plans to allow placement like I used to have it?
Yes we are working on some ideas for scenarios like this. We released this as Beta primarily to confirm it resolved corruption issues for those affected and to see what else we need to do — so thanks for taking the time to let us know!
Yep that’s correct (charsssss)
I’m sorry to say that’s the old/current docking system — the new system has cut way back on the splitting options… which is one part of the corruption issue we are trying to kill. Yesterday’s release of v605 knocked this particular Beta Feature off (even if you have it checked on). We are working on a hotfix ASAP to get this back on.
However! I still maintain the new docking system will support what you’re trying to do here. Also: your game UI looks really nice!
My layout doesn’t seem to save/load properly. It seems like all the pages on the east panel get separated into their own sections.
My preferred layout:
What happens when I reopen studio:
I believe I am stuck on the old docking system even though I have the beta feature enabled – according to recent replies, the output overlapping the west section was a quirk of the old system. Am I even using the new system??
For you and anyone else wondering why this feature doesn’t seem to be working:
I should probably learn to read