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UPDATE: the game has now bent down to an average of 10-5 CCU at any peak time. It used to be 40-50. What did I do? Optimize the game a bit, and add new areas of the map. WTF Roblox???
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I have a game ive been updating and dedicating my free time to, called Flamethrower Engine. (link). It’s a game about destroying buildings, small towns, and structures with a flamethrower, bomb, and many other tools you can unlock by progressing.
Ive added many optimizations to prevent lag, like trashing and removing scattered debris, and lowering memory usage. I made a module i used open source to help creators that want to make an identical game to mine without having to deal with physics throttling and lag. (dynamicdebris)
There are mechanics in the game i am personally very fond and happy of, like flame skin unboxing and the quest system i’ve been working on for a week and a half, although the system isnt finished, its in a testing phase and already allowing players to test the system out.
Now to the part where im very stressed and confused about,
LITERALLY EVERYTHING!!!
I have no idea why my stats are this horrible, why???
My game has a core loop, isnt laggy, has daily rewards, and theres no frusterating part about onboarding or gameplay; its a good game to play that should last you a good 10 minutes at minimum.
Now, ive seen that my onboarding is also horrible, but i also have no idea why. Its easy to follow, it should at least take 2 minutes to complete at max. You can join the game and see for yourself.
Theres no troubling part about opening the shop; the game literally teleports you infront of the shop for you to walk a couple of steps and click a button that is highlighted. There is NOTHING HARD about it! Again, see for yourself.
Next, Im confused about my playerbase. I observe the actions and progress they take and they look like they have no clue on what they are doing, mostly because ROBLOX IS RECOMMENDING MY GAME TO CHILDREN <9 ONLY! This is soooo frusterating since I then have to cater my game to this audience, which i really dont want to do since this was not my intended audience of players. No matter what i do, my game is only getting impressions on these players, with occasionally a teen player here and there, but its super hard to communicate and work around with a community which is, in my opinion, thoughtless and silent.
I look at other games somewhat like mine and see their success, and wonder, “How does this game have mass popularity compared to mine? There is no gameplay loop and its barely optimized!”, an example is this game, which does have a very well built map, but horribly lags on my iPhone 12, doesnt have smooth destruction optimization, and barely a gameplay loop. And for some reason, they have a more diverse and aged community, compared to mine.
Honestly, I really think Im overseeing something, is there something I need to improve on, or is there an eyesore of a bug sitting infront of these players that I dont see? Please help, give tips, whatever helps.
(ps. emoji’s in the description very likely arent a factor on why my players are younger and less intelligent)