Also, I completely understand you! There isn’t enough resources on the DevHub and close to none of the DevForum. The DevHub isn’t clear enough and doesn’t properly explain what it is nor what it could do, so I gotcha.
Very easy, actually.
Since it has the same shape of a regular R15 rig, all i had to do was copy the wrap targets from the default humanoid body and paste them inside the Dogu15 rig
Hey, I’ve been working with deformed meshes myself and I’m wondering, have you found a way that something like armor can be attached to this?
Right now I’m considering almost the reverse, breaking down a customized mesh and turning it into a traditional R15 rig just so I’ll be able to use armors as I have not yet found a way to attach anything to a deformed mesh that will deform with it.
Been using this for 2 days but the problem with custom rig is how it’s abnormally rotated for Torso, i wasn’t sure how do i get this working properly as replacing torso mesh doesn’t deform when i rotated the uppertorso.