Emergency Dispatch Simulator | Project Changelog

THIS GAME IS IN EARLY ALPHA RELEASE, EXPECT BUGS AND UNFINISHED FEATURES

Emergency Dispatch Simulator is a game where YOU take the reigns of an emergency call taker and handler, dispatching the right units and keeping those in danger calm and safe. Lives are in your hands, how will you manage?

Key Features:

  • Dispatch Police, Fire, and Ambulance units
  • Unlock specialist vehicles like Air Ambulances, Critical Care and Firearms Teams as you level up
  • Rank up from Trainee to Controller, earning XP and cash for every call resolved
  • Take on realistic 999 calls in an interactive dialogue system
  • Handle major incidents and unexpected escalations

Feel free to report game bugs or glitches to me, this is a SOLO project, so be aware releases may take time.

Version 0.1 - 26/07/2025
  • ADD: Critical game functions, initial alpha release.

KNOWN BUGS:

  • Pathfinding is extremely glitchy and some units will not follow road layout
  • Selecting units does not show them on the camera (like it does when you select an incident)

ROADMAP:

  • Adding new scenarios and 999 calls
  • Enhancing pathfinding to follow road layout
  • Changing incident generation to follow road names instead of coordinates
  • Adding more unit types
  • Creating more “dynamic” incidents
  • Revamping and enhancing UI to be more like a “dispatch software” to enhance realism
  • HIGH PRIORITY: Adding a functional tutorial system, to show people the ropes.
Version 0.2 - 27/07/2025
  • ADD: Support for tablet devices
  • ADD: Incidents now resolve faster depending on the units sent

KNOWN BUGS:

  • Pathfinding is extremely glitchy and some units will not follow road layout
  • Selecting units does not show them on the camera (like it does when you select an incident)

ROADMAP:

  • Adding new scenarios and 999 calls
  • Enhancing pathfinding to follow road layout
  • Changing incident generation to follow road names instead of coordinates
  • Adding more unit types
  • Creating more “dynamic” incidents
  • Revamping and enhancing UI to be more like a “dispatch software” to enhance realism
  • HIGH PRIORITY: Adding a functional tutorial system, to show people the ropes.
Version 0.2.5 - 29/07/2025

Due to a bug with player’s money and XP being abnormally high or low, all player data has been wiped.

  • ADD: Dispatching is much more intuitive; selecting an incident now prompts you toward the unit roster, where it will show you the closest units to the incident and allow you to dispatch with just one click.
  • ADD: Deduction of player’s cash and XP based on incidents not being handled
  • ADD: Placeholder options in the menu for adjusting the chance of receiving a manual call / call being escalated, this is to be replaced with a Difficulty system, and will be integrated into the tutorial system upon release.
  • FIX: Players being in negative values when starting the game.
  • FIX: CallHandling glitches with asking the same question multiple times resolved.
  • FIX: Pathfinding made slightly better, with more units following road layouts (still, not perfect!)
  • REMOVED: “Attach Selected Unit” button in condensed information view removed in place of one-click dispatch system.

KNOWN BUGS:

  • Calls may be spawning in too quickly when the game is started, you can adjust the min/max time between calls in the game settings menu.
  • Pathfinding is extremely glitchy and some units will not follow road layout
  • Selecting units does not show them on the camera (like it does when you select an incident)
  • Some calls may be escalated above a user’s capability (critical care required for trainee users)
  • If a call is escalated, but sufficient units are already on scene for the escalation, the call with glitch out and be hung on AwaitingBackup
  • Incidents timing out no longer subtract the user into negative balances, but rather subtract the users balance to the minimum it can
  • Timed out incidents do not disappear from the call list.

ROADMAP:

  • Adding new scenarios and 999 calls
  • Enhancing pathfinding to follow road layout
  • Changing incident generation to follow road names instead of coordinates
  • Adding more unit types
  • Creating more “dynamic” incidents
  • Revamping and enhancing UI to be more like a “dispatch software” to enhance realism
  • HIGH PRIORITY: Adding a functional tutorial system, to show people the ropes.
Version 0.2.8 - 30/07/2025
  • ADD: Dispatching is much more intuitive; selecting an incident now prompts you toward the unit roster, where it will show you the closest units to the incident and allow you to dispatch with just one click.
  • ADD: Basic tutorial system, to patch the gap, will be revamped to be more in-depth in the future.
  • ADD: New loading screen, with a nice little animation at the end.
  • ADD: More dynamic incidents (with escalation opportunities) - approximately 70 new incidents, and 4 new manual calls to try.
  • FIX: Added a slight delay between game starting and first call being received.
  • FIX: Incidents draining users accounts due to an issue with heartbeat service
  • FIX: Timed out incidents not disappearing from call list
  • FIX: Unit Roster populated with the same unit type incorrectly

KNOWN BUGS:

  • Pathfinding is extremely glitchy and some units will not follow road layout
  • Selecting units does not show them on the camera (like it does when you select an incident)
  • If a call is escalated, but sufficient units are already on scene for the escalation, the call will glitch out and be hung on AwaitingBackup

ROADMAP:

  • Enhancing pathfinding to follow road layout
  • Changing incident generation to follow road names instead of coordinates
  • Adding more unit types
  • Revamping and enhancing UI to be more like a “dispatch software” to enhance realism
Version 0.2.9 - 01/08/2025
  • REMOVED: Police units no longer patrol the map once a call has finished.
  • FIX: If a call is escalated, but sufficient units are already on scene for the escalation, the call will glitch out and be hung on AwaitingBackup
  • FIX: You should no longer receive escalations requiring units you do not have access to depending on your level
  • FIX: Purchasing firearms units no longer causes the game to completely crash
    really annoying bug that shouldn’t have taken so long to fix lol
  • FIX: Optimized lots of background processes to make the game easier to play
  • FIX: Made game easier to play on tablet devices, phones still not supported (and probably won’t be, due to nature of game)

KNOWN BUGS:

  • Pathfinding is extremely glitchy and some units will not follow road layout
  • Some users are experiencing issues with calls not generating at all, known fix is to go into the settings page and adjust your MIN/MAX time between calls, this should resolve the issue temporarily, permanent fix being implemented next patch. (If this does not work for you, you may need your datastore to be reset, please PM me and I will do this and reimburse your units / gained money, XP manually)

ROADMAP:

  • Dynamic City Events - (Adapt to unexpected events as a result of certain incidents (city-wide power outages which increase call volume / traffic pileups)
  • Unit Upgrades & Customisation
  • Shift System & Performance Reviews, at the end of each shift you’ll be graded and get a detailed performance review based on how you handled the calls throughout the shift.
  • Enhancing pathfinding to follow road layout
  • Changing incident generation to follow road names instead of coordinates
  • Adding more unit types
  • Revamping and enhancing UI to be more like a “dispatch software” to enhance realism
Version 0.3.0 - 12/08/2025
  • ADD: Major UI Revamp
  • ADD: New Loading Screen
  • MODIFIED: Main Menu now looks a little different.
  • ADD: New calls and progression.
  • ADD: Rank Up Notification
  • ADD: Radio Chatter intermittently
  • ADD: Tutorial System is now much better.
  • ADD: Difficulty Settings now available in settings to choose your intended difficulty.
  • FIX: Bug where some users calls wouldn’t generate at all, turned out to be a stupid glitch with the settings.

KNOWN BUGS:

  • When new players end the tutorial, sometimes, calls may not delete, attempting to find root cause.

ROADMAP:

  • Dynamic City Events - (Adapt to unexpected events as a result of certain incidents (city-wide power outages which increase call volume / traffic pileups)
  • Map Generation (coming soon) - so city is dynamically generated.
  • Unit Upgrades & Customisation
  • Shift System & Performance Reviews, at the end of each shift you’ll be graded and get a detailed performance review based on how you handled the calls throughout the shift.
  • Enhancing pathfinding to follow road layout
  • Changing incident generation to follow road names instead of coordinates
  • Adding more unit types
Version 0.5.0 - 02/09/2025
  • ADD: HUGE UI REVAMP! So excited to get this out to everyone!
    UI Contributor & Design: @jx_0sh
  • ADD: Complete Shift System & Performance Reviews - Detailed end-of-shift grading with comprehensive performance analysis
  • ADD: Leaderboard System - Weekly, Monthly, and All-Time XP rankings with real-time updates and player positioning
  • ADD: Unit Management Interface
  • ADD: Daily Tasks System - Can you beat your daily tasks, come back every day to receive your rewards!
  • ADD: Data Persistence
  • ADD: Smart Caching System - Implemented 30-second cache for leaderboard data and 60-second cache for player rankings
  • ADD: Banner Notification System
  • FIX: Lots of other small bugs.
  • FIX: Major DataStore Performance Issues

KNOWN BUGS:

  • None currently identified - major stability improvements implemented

ROADMAP:

  • Dynamic City Events - Adapt to unexpected events as a result of certain incidents
  • Map Generation - Dynamically generated city layouts
  • Unit Upgrades & Customisation - Enhanced unit progression system
  • Road-based Incident Generation - Location system based on street names
  • Additional Unit Types
Version 0.6.0 - 15/09/2025
  • ADD: NEW PROGRESSION AND REWARDS! Ranks are now harder to obtain and you can now track achievements!
  • ADD: Badge and Achievement System to track your career milestones.
  • ADD: New Rank: “Master Controller” - progression rebalanced.
  • ADD: Unit Categorisation to the main unit list for easier management, units are now categorised by status.
  • CHNG: You can now send returning units to calls, instead of waiting for them to return to position.
  • ADD: Persistent cash label added to main UI
  • ADD: Leaderboard Resets In countdown timer added to leaderboards.
  • FIX: All Time leaderboard works now.
  • FIX: Call escalations now correctly display which incident is being escalated.
  • FIX: Addressed unit logic for backup requests.
  • FIX: Several fixes to tutorial system and prompts.
  • FIX: Issue with some daily tasks not claiming properly.
  • FIX: Resolved an issue allowing shifts to end prematurely before loading complete.
  • FIX: Debounce added to call information windows.

KNOWN BUGS:

  • None currently identified - major stability improvements implemented - please report any bugs to our discord server.
    Discord Server - EDS

ROADMAP:

  • Dynamic City Events - Adapt to unexpected events as a result of certain incidents
  • Map Generation - Dynamically generated city layouts
  • Unit Upgrades & Customisation - Enhanced unit progression system
  • Road-based Incident Generation - Location system based on street names
  • Additional Unit Types
Version 0.6.2 - 16/09/2025
  • CHNG: Tutorial can now be skipped.
  • FIX: Tutorial units not resetting properly.
  • FIX: Better error handling on daily tasks.
  • FIX: Daily Tasks are now claimable and will reset at the end of every day.
  • CHNG: Modified tutorial prompts.
  • FIX: Pathfinding issue.
  • FIX: Lots of other minor issues.

KNOWN BUGS:

  • None currently identified - major stability improvements implemented - please report any bugs to our discord server.
    Discord Server - EDS

ROADMAP:

  • Dynamic City Events - Adapt to unexpected events as a result of certain incidents
  • Map Generation - Dynamically generated city layouts
  • Unit Upgrades & Customisation - Enhanced unit progression system
  • Road-based Incident Generation - Location system based on street names
  • Additional Unit Types
Version 0.6.3 - 24/10/2025
  • ADD: X2 Cash Multiplier gamepass to double all money earnt
  • FIX: Modified daily task controller in an attempt to catch a non-replicable bug
  • FIX: Other minor issues.

KNOWN BUGS:

  • Daily Tasks will fail to load roughly 2/5 times, known workaround to rejoin the game.
  • Some manual 999 calls will prompt you to dispatch units you may not have unlocked yet.
  • Please report all other bugs to me on our discord server.
    Discord Server - EDS

ROADMAP:

  • MULTIPLAYER SUPPORT - Releasing NEXT WEEK!
  • Dynamic City Events - Adapt to unexpected events as a result of certain incidents
  • Map Generation - Dynamically generated city layouts
  • Unit Upgrades & Customisation - Enhanced unit progression system
  • Road-based Incident Generation - Location system based on street names
  • Additional Unit Types
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