I’m running a simulation in studio. I’m changing colors of hundreds of parts very quickly. They stop updating. I want to wait until it renders before I continue making more changes. New changes get rendered before old changes, so most of it just never updates at all. I want an event that fires when rendering has finished, as in, everything has updated, and everything appears as it exists. There is currently no way to tell.
example: gridfractal.rbxl (11.9 KB)
press run and set the value of the IntValue Rate inside the script to some big number like 100,000. You will see that most of it stops rendering.