the long await… console chat…
this is gonna be fun.
Is there still no way to directly change the chat window’s position? or what about check how faded out it is? I remember I couldn’t use it for one of my projects as i needed to move the chat window in for the border i was trying to apply to it, as well as i needed the borders do fade out with the chat window, for ex if the user stops interacting with it for a while. These are small issues, but its the little things like this that pile up and make text chat service so hard to switch to. these really need to be addressed, that and the performance! text chat service runs horribly, taking up a large amount of cpu time. my other project is heavily cpu bottle necked due to the amount of moving objects animated on screen, swapping to text chat service would degrade performance in my projects without me being able to fix it!
They have emojis now??!
I wish I have a console… Why I threw away my Xbox
I just noticed this when playing Entrenched on PS4, I can finally communicate with my teammates! W roblox
1 big issue though is that the text is EXTREMELY small and the window is (atleast imo) way too big, this means unless you play console literally eyes on the screen, its quite hard to read messages. Make it an option for the user to configure the size
Reminder that we’re about to have the hunt mega edition
Anyways this update is way overdue, but at least it’s finally here
Would a community resource be adequate? I guess it depends on how much devs can do with the new service.
I could make something like Rocket League where the D-Pad input has different things that are put in chat. It doesn’t sound too hard actually. Would that help/fit what you’d like?
I’ve made a baseline project here: Quick Chat for Gamepad (A Baseline).
Good update, but why did this take you so long?
It’s nice that the engineers ported chat to Xbox & Playstation! I appreciate this update to console. I wonder, can it be possible to bring message reporting to Xbox & PlayStation?
Yes, there is an event that replaces it as far as I know. You can use TextChatService.BubbleDisplayed
instead of Chat.Chatted
. Also, instead of Chat:Chat()
, you can use TextChatService:DisplayBubble()
to display a bubble. (Edit: There is also a TextChatService.MessageRecieved
event if you want to hook it up to a received message.) I will link the documentation right here if you forgot.
Can I get some signal here? It is frustratingly difficult to get a hold of chat team people now to advise on how to proceed regarding core features in my experience that relied on the server having a method of receiving chats to work with them. TextChatService gutted every server capability except for a single function that can be set which under certain circumstances silently fails.
This is great and all, but I can’t disable console chat on my Xbox. Can there please be a setting added for it? I don’t want to see this giant UI cover the screen and not be able to close it. Because on other devices you can close the chat window and you can’t on console.
There should be a way already, though not intuitive IMO. (pressing R1 from in the Roblox/gamepad menu)
A user should be able to resize the chat window. I hope they add that.
Finally, now I won’t see people not responding to chat msgs because half of them are console users!
While those events are present (and while I now have some other plans for BubbleDisplayed since I never knew that existed, thank you!), MessageReceived only works on the client, in which I’d assume BubbleDisplayed would be the same way (and also wouldn’t be what I’m looking for in case someone wants to hide their message with /e)
I’m specifically asking for something serverside for something like admin scripts. I’d really want to avoid making a system that makes the client send over messages by a remote to the server to validate and act on commands, in which that same remote could be abused by anyone who finds out about said remote.
Not to mention, while there are TextCommands, I have my heavy doubts on it running hundreds, maybe thousands of commands without a hitch and with a proper way to detect if someone is allowed to run it. Not to mention the setup and tie-ins, but I guess that’s a project to undertake should a proper .Chatted
replacement not exist.
Amen. Entirely.
I think this is a consequence of Studio using the new Experience Controls but not Consoles, and I would guess that it’ll work once the team working on it launches it for consoles. I would suggest filing a bug report
and on the 6,767th day, we were granted console chat
I thought you just said R1 which doesn’t make sense because you use that to switch tools. But now I see what you mean because I just played today and discovered it.
this is a really cool update! i was talking to someone from my Xbox!
amazing! gonna test when i get home, but does it get a cooldown like normal chatting if you spam it too quickly? on other roblox quick chat systems they usually bypass the spam cooldown