Hi Creators
Today, we’re excited to announce that we’re extending the InsertService:LoadAsset
functionality, enabling you to load Model and MeshPart assets that were shared with you by a Connection or group. This will give you additional flexibility with how and when to load your collaborators’ Model and MeshPart assets. Previously with InsertService:LoadAsset
, you could only load Model, MeshPart assets you’ve uploaded.
To get started, the experience must have permission to load the Model or MeshPart asset and any “Restricted” assets it references. You can give the experience permission to load the MeshPart of Model asset in Creator Hub, in the Experience Permissions page under the “Assets” section. When you give the experience permission to load the Model or MeshPart asset, the experience will also automatically be granted permissions to load “Restricted” assets that are referenced by the Model or MeshPart asset.
You can find Model and MeshPart assets that are shared with you or your groups in Toolbox under “Inventory” or in the revamped Asset Manager (Beta), and set the “Source” filter to “Shared with Me”.
Additional Details
- Decal assets that were shared with you can already be loaded using
InsertService:LoadAsset
- Most Roblox-owned Model and MeshPart assets will also work with
InsertService:LoadAsset
as they are “Open Use”
What’s Next
As a next step for improving animation permissions, we will enable you to share Animation assets with your Connections and groups. Stay tuned for an update over the next few days!
Over the next couple of weeks, we will also launch a beta to enable you to opt-in to privacy for Mesh, Image & Decal assets.
We’re also investigating an option to allow inserting any public Model or MeshPart asset within an experience, as long as it’s free on the Creator Store.
Please share any feedback with us below. Thank you!