I’m currently a head developer for a project, the map is gigantic with a lot of hills and curved terrain.
My question is, what’s the best way to generate a large forest around the main parts of the map, including the terrain elevation and such?
I have tried model brush but it’s inaccurate and I can only place it in square increments. Also, the model brush clips trees together.
Is there possibly a way to draw the area I want forested and have it automatically forested?
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First of all, a go-to for most fast object placement is Brushtool, but if you want something made specifically for situations like generating forests, I took literally like 5 seconds to find this:
Intoduction
Hello i have created a useful tool that allows you to quickly create and generate things such as forests, ocean floors or just spawn campsites around the map. All you have to do is add objects into the serverstorage and then they can automatically be spawned in while you work on other things!
Ideas / Suggestions are highly welcomed!
Video
[Roblox Automatic Object Placer]
There’s most likely many more out there.
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Everything within the post you sent is private.
Alright this then.
Hi there. Because it’s the first day of October, I decided I’d finally release my ezTree mass placement plugin. It’s been worked on for the past month, and finished it sometime last week.
Note: OK OK ILL FIX THE UI PLS DONT TELL ME ANYMORE
What does the plugin do?
The title says it all. It allows you to place large amounts of trees on massive stretches of terrain, and the trees look natural and not just lazily hand-placed
What does the plugin look like?
The UI looks like this (I am not a UI…
Like I said earlier you can literally just search this stuff up, it takes 5 seconds. There are many forest generators, just find them.
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