FBX Exporting Option

.obj is a pretty widely supported format type that holds mesh structure and mapping data, and blender has both legacy and supported import options for it, though it’s not optimal for many much more complex modeling features.

3 Likes

Dream come true if this is real

2 Likes

It’s real. 3D Importer Support for glTF Files [Beta] - #34 by OriginalSleepyhead

2 Likes

So uh… it’s 2023, still no .fbx export option. Roblox please add this to your roadmap.

8 Likes

maybe if I say something offensive roblox will finally take note of this post again. lmao

6 Likes

This is still needed, we’re in 2024 and almost every other game engine has a feature to make this possible.

6 Likes

well well well, its 2024. Not out yet lol


2 Likes

I swear the lack of any of this is like my worst nightmare. I am tired of doing this manually. Having to lose bone data, skin data, material data, basically anything useful. It’s not a great workflow. It takes me hours. Every single time, I come back to this post wondering what they were thinking.

Lots of people will always say “oh every single platform has X” and you know what, this time those people are right. That’s saying a lot. I echo basically everyone else in here. It’s great that you gave us skinned meshes, PBR and all that fun stuff but, to not be able to use it outside of Roblox tools (which suck) is unreal.

What’s worse is that I am stuck with the following:

  • Material Manager (can’t provide me options like blender can; forget about comparing this to substance)
  • Animation Editor (great for simple things, absolutely horrendous for anything past that)
  • Rig Editor (gives me a skinned mesh option, doesn’t let me export FBX)
  • Can’t edit vertices, lines, faces… Basic mesh operations are as-is. Blender, Maya, etc are the only alternatives and you can’t even use 1/2 of the features they provide

State of base-tooling is at-best 2016. There’s some solutions out there. A lot outdated but, really, they’re just band-aid solutions to poor engineer decisions that have yet to be addressed. That in itself, is not a solution.

Source: Went on a crazy bender with RThro to embrace it and give it a try. Banged my head against a wall for a couple hours and gave up. The lack of support in terms of figuring out what to do with is astonishing at best.

13 Likes

I am bumping this! since I need this feature!

1 Like

“We’re looking into it”, yet again, Roblox has lied to us. SMH, what can you expect. This is so stupid because there’s no way this is harder to add than you could ever imagine. They’re too busy making mouths move when speaking as if anybody asked for that.

4 Likes

really need this feature it would be so useful

Bump.

I'm doing my part!

1 Like

I actually developed a method to do this, feel free to add me on guilded (/u/iSSD) I’ll gladly show you a video of how it works!

Exporting the scene to FBX without the negatives and issues of obj would majorly help with modelling. Please add.

1 Like

I’d like to know as well! Send dm?

my discord is @SolidStateDev and my guilded is @iSSD

update it’s 2024 and it’s still not out yet

bumping this so that it gets more popular

1 Like

How can you not have this feature in 2024? The FBX file format exists since 1996 and 28 years later, still no exporting format. Well, 20 years later

2 Likes

Bumping this topic as it’s something urgently needed, I sometimes need to re-import things into Blender that I imported to Roblox a while back and deleted the files off my computer thinking I wouldn’t need them anymore but the only option is to export as OBJ. I do not want to export my entire model as an OBJ. Like the guy above me said, it’s 2024 how is this not a thing on Roblox?

1 Like