I don’t understand. What is happening internally that makes it so difficult to implement this feature? All this big talk about smart mesh importers, layered clothing and mesh deformation, and no one seems to have said “Hey, our developers are really starting to rely on this .fbx thing, maybe we should add the option to export it out of Studio?”
No, it’s worse. they don’t even think it’s worth their time. A game engine developed by a multi billion dollar company that can’t even export one of the most essential file types for external modeling programs, because they can’t fathom how this would benefit game development in any way.
But at least we have .obj export, right? Let me enlighten you. Roblox Studio’s .obj export is in a worse state than when it was released in 2014. Every export is a dice roll. Any improvements they added in the first few years are now broken. It’s a buggy unreliable mess, and i have complained about this many times. The complete lack of care on Roblox’s end ruined my passion for rendering.