This is my second post about an island generator that I have been making. Since then I have added biomes, trees, a random spawn location, and UI animations. The islands are procedurally generated, so it will be different every time! Here are a few islands I’ve generated with it:
I’d suggest that you add a script in the UI that can do this: you could spawn any type of island you’d wish, and there can be a island randomizer if you wish to add that to the UI.
You could also add like some buildings, houses, villages. Something that’ll look fun and entertaining to the players eye.
And yes, it looks like a epic gamer minecraft island
You can also add some like realistic trees if you’d like to, IF you’re looking for a more realistic environment.
Yeah, its a lot different. But what I meant was that I was able to take his C# and convert it to Lua. I replaced float and int with local to make variables, and for loops, if/else, functions, etc. are similar in Roblox. But a lot of things he does in that video don’t apply to Roblox, like making meshes and an image from code. I just used Roblox terrain for that.