This is still a problem, I wish to see how many players are crashing, not just a percentage.
To fix crash rates, the development flow must be to optimize textures, which is incredibly painful and tedious due to the current workflow without 2 vital features.
The new feature to see which texture assets are using the most Mb is amazing, and listed below could be how to make it even better.
Another vital statistic missing when developers are trying to figure out what time should be spent optimizing vs making new content is ratings by platform. My hypothesis is players on mobile devices that are crashing are down voting the game out of anger, and this feature could shed more light on that idea after being able to see the difference (if any) in PC ratings vs mobile ratings.