Fix the ambient occlusion

This ambient occlusion is affecting many models especially low poly ones and it shows black lines of the faces of your model Example

Expected behavior

A new toggle in lighting to disable this should be added.

Hello There! I hope you’re doing well.
Thank you for taking the time to submit this issue and for reading our message.

To help us move forward, we’d appreciate your support with a few questions:

  • Is this issue still occurring on your device?

  • If so;

  • Where it happens - Include links if it happens with specific places / users / groups / etc.

  • When it happens - Include the date and time (including timezone) when it started happening.

  • Videos and images - Include visuals to demonstrate the problem.

  • Reproduction instructions and files -

Don’t worry — we’ve got you covered!
You can find step-by-step instructions on how to generate and send the issue report How to post a Bug Report - Bug Reports - Developer Forum | Roblox

Following these steps will help us better understand the issue and work on a solution more efficiently.

Thank you again for your cooperation!

No this is a problem with the engine It doesn’t show when you turn your graphics down in the Roblox menu but if your graphics high it shows

Hello there!

Thank you for bringing this to our attention. Could you please provide a minimally reproducible placefile for this issue?

Mesh Example.rbxl (76.6 KB)

Here is a place file, If you look underneath the mesh you can see the error.

1 Like

I know this is a big bump, but my goodness is this causing so many issues.

When Studio Graphics Quality is set to level 21, AO lines on cylinders, spheres and anything that has “harsh” angles in the geometries appear.

When Studio Graphics Quality is set to level 20, because AO is turned off with this level, all the lines before are no longer visible and everything is super smooth.

Please fix this, or atleast make a force AO turn off on meshes independently

1 Like