[FIXED] Imported FBX Animation flipping Character

I imported a .fbx file with its animations, but when I choose an animation, the rig is flipped upside down.



I have checked its scale options in blender and they are all positive

However, when I create an empty animation then the rig isnt flipped upside down

UPDATE:
Thanks to UnderTheBridgeGames I was able to fix this issue. When exporting the model, change the Forward property’s value from -Z to Positive Z and it will work!
image

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Awesome, glad it worked out - thanks for posting, hopefully this will help out anyone else encountering a similar issue

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In my case the issue was that in “Import 3D” under “Animation General” I needed to have “Rest Pose Animation” as “Default”, instead of “Default with rotations zeroed out”.

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currently facing this issue, none of these solutions are working :frowning:

Try manually exporting the animations from blender as .fbx one by one, and make sure to play around with the Forward property before exporting. This has been the solution that I’ve been using lately.

that worked! importing animations through the 3d importer is a little messed up :confused: