[Import 3D] FBX animations importing upside-down

When importing animations via the Import 3D Tool, they are importing upside-down. The rig itself imports properly face-up, but all of the animations are flipped. Changing the Forward axis in Blender’s export menu does not seem to affect this.

Other threads of people dealing with this:

All workarounds mentioned in other threads were attempted but did not yield a fix.

Expected behavior

Animations import as expected with no inversions

A private message is associated with this bug report

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Hello! I know this is a frustrating issue, because it has happened to me multiple times. In my other thread I mentioned how you should play around with the axis in the export panel.

Here’s what you could do:

  • Export each animation individually with the correct axis
    If that doesn’t work, then there’s most likely a bone in your animation that has to be removed. For me, it was always the Torso bone, when removed, the rig would be facing the correct position. Try finding the parent bone (of everything) and removing it.

Found out what was wrong thanks to a friend’s help: The root bone of the armature did not have the other bones parented to it as children. Considering it animates fine in Blender but causes it to import completely flipped in Studio, it would be nice if a warning of some sort was added to Import 3D when this is the case.

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